Forge version 1.5.24
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Re: Forge version 1.5.24
by elcnesh » 12 Aug 2014, 16:54
Uhm yeah, you're totally right about the stack part... Sorry
I think I understand the point made in the thread, but I'm not sure that's so easy to implement correctly in Forge. It's also a relatively minor issue, IMHO.
I think I understand the point made in the thread, but I'm not sure that's so easy to implement correctly in Forge. It's also a relatively minor issue, IMHO.
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Re: Forge version 1.5.24
by Marek14 » 12 Aug 2014, 17:45
Is there really such a thing as "minor issue"?elcnesh wrote:Uhm yeah, you're totally right about the stack part... Sorry
I think I understand the point made in the thread, but I'm not sure that's so easy to implement correctly in Forge. It's also a relatively minor issue, IMHO.
Re: Forge version 1.5.24
by friarsol » 12 Aug 2014, 17:50
You just need some perspective Marek. Unless the server is on fire, it's a minor issue.Marek14 wrote:Is there really such a thing as "minor issue"?
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Re: Forge version 1.5.24
by Marek14 » 12 Aug 2014, 18:19
And if it's on fire, you call it "hardware problem", right?friarsol wrote:You just need some perspective Marek. Unless the server is on fire, it's a minor issue.Marek14 wrote:Is there really such a thing as "minor issue"?
EDIT: A rules question I'm not sure about -- if I have, say, Bitterblossom that produces Faerie Rogue tokens and I use Artificial Evolution to change "Rogue" to "Faerie", further tokens will have creature type just "Faerie" -- but what will be their name? Will they be named "Faerie Faerie"?
As an aside, does the implementation of Artificial Evolution allow to change type line of tokens?♠
Re: Forge version 1.5.24
by elcnesh » 15 Aug 2014, 13:10
Just Faerie. The name of an unnamed token is derived from its creature type, which can't contain any specific type more than once.Marek14 wrote:EDIT: A rules question I'm not sure about -- if I have, say, Bitterblossom that produces Faerie Rogue tokens and I use Artificial Evolution to change "Rogue" to "Faerie", further tokens will have creature type just "Faerie" -- but what will be their name? Will they be named "Faerie Faerie"?
Yup! (but not its name, even if that happens to be the same as its creature type.)Marek14 wrote:As an aside, does the implementation of Artificial Evolution allow to change type line of tokens?♠
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Re: Forge version 1.5.24
by Marek14 » 15 Aug 2014, 13:27
I see. But if you could somehow produce a "Faerie Rogue" token and a "Rogue Faerie" token, their names would be different?elcnesh wrote:Just Faerie. The name of an unnamed token is derived from its creature type, which can't contain any specific type more than once.Marek14 wrote:EDIT: A rules question I'm not sure about -- if I have, say, Bitterblossom that produces Faerie Rogue tokens and I use Artificial Evolution to change "Rogue" to "Faerie", further tokens will have creature type just "Faerie" -- but what will be their name? Will they be named "Faerie Faerie"?
GoodYup! (but not its name, even if that happens to be the same as its creature type.)Marek14 wrote:As an aside, does the implementation of Artificial Evolution allow to change type line of tokens?♠
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