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Re: Forge version 1.5.24

PostPosted: 12 Aug 2014, 16:54
by elcnesh
Uhm yeah, you're totally right about the stack part... Sorry :P
I think I understand the point made in the thread, but I'm not sure that's so easy to implement correctly in Forge. It's also a relatively minor issue, IMHO.

Re: Forge version 1.5.24

PostPosted: 12 Aug 2014, 17:45
by Marek14
elcnesh wrote:Uhm yeah, you're totally right about the stack part... Sorry :P
I think I understand the point made in the thread, but I'm not sure that's so easy to implement correctly in Forge. It's also a relatively minor issue, IMHO.
Is there really such a thing as "minor issue"? :)

Re: Forge version 1.5.24

PostPosted: 12 Aug 2014, 17:50
by friarsol
Marek14 wrote:Is there really such a thing as "minor issue"? :)
You just need some perspective Marek. Unless the server is on fire, it's a minor issue.

Re: Forge version 1.5.24

PostPosted: 12 Aug 2014, 18:19
by Marek14
friarsol wrote:
Marek14 wrote:Is there really such a thing as "minor issue"? :)
You just need some perspective Marek. Unless the server is on fire, it's a minor issue.
And if it's on fire, you call it "hardware problem", right?

EDIT: A rules question I'm not sure about -- if I have, say, Bitterblossom that produces Faerie Rogue tokens and I use Artificial Evolution to change "Rogue" to "Faerie", further tokens will have creature type just "Faerie" -- but what will be their name? Will they be named "Faerie Faerie"?

As an aside, does the implementation of Artificial Evolution allow to change type line of tokens?♠

Re: Forge version 1.5.24

PostPosted: 15 Aug 2014, 13:10
by elcnesh
Marek14 wrote:EDIT: A rules question I'm not sure about -- if I have, say, Bitterblossom that produces Faerie Rogue tokens and I use Artificial Evolution to change "Rogue" to "Faerie", further tokens will have creature type just "Faerie" -- but what will be their name? Will they be named "Faerie Faerie"?
Just Faerie. The name of an unnamed token is derived from its creature type, which can't contain any specific type more than once.

Marek14 wrote:As an aside, does the implementation of Artificial Evolution allow to change type line of tokens?♠
Yup! :) (but not its name, even if that happens to be the same as its creature type.)

Re: Forge version 1.5.24

PostPosted: 15 Aug 2014, 13:27
by Marek14
elcnesh wrote:
Marek14 wrote:EDIT: A rules question I'm not sure about -- if I have, say, Bitterblossom that produces Faerie Rogue tokens and I use Artificial Evolution to change "Rogue" to "Faerie", further tokens will have creature type just "Faerie" -- but what will be their name? Will they be named "Faerie Faerie"?
Just Faerie. The name of an unnamed token is derived from its creature type, which can't contain any specific type more than once.
I see. But if you could somehow produce a "Faerie Rogue" token and a "Rogue Faerie" token, their names would be different?


Marek14 wrote:As an aside, does the implementation of Artificial Evolution allow to change type line of tokens?♠
Yup! :) (but not its name, even if that happens to be the same as its creature type.)
Good :)