Generate sealed decks for quest opponents
Is it possible to devise an option to run pseudo-worlds where the opponent decks are essentially automatically generated from SealedCardPoolGenerator.generateSealedDeck()? The Limited deck-creation code seems robust enough for the three recent blocks (M14, THS, M15) so I assume generic cube-Draft or Sealed should work. The standard 6-booster format should be good for easy opponents. Increasing the number of boosters or randomly adding bomb rares should be sufficient to bump them to medium opponents.
I am interested in this mainly because it is a real pain to build worlds for specific cubes in order to get opponents and rewards with the same card pool. Additionally, I doubt it is much fun creating weak decks just to make up the requisite number of opponent decks. Sealed decks would have the advantage of being completely independent to generate unlike Draft so if necessary, the duel screen can be populated on the fly.
I am totally unfamiliar with the GUI code so it will be helpful if there are any resources available to help in this.
I am interested in this mainly because it is a real pain to build worlds for specific cubes in order to get opponents and rewards with the same card pool. Additionally, I doubt it is much fun creating weak decks just to make up the requisite number of opponent decks. Sealed decks would have the advantage of being completely independent to generate unlike Draft so if necessary, the duel screen can be populated on the fly.
I am totally unfamiliar with the GUI code so it will be helpful if there are any resources available to help in this.