cliffside market
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cliffside market
by tyyni » 16 Aug 2014, 22:36
Hi,
in the attachments is an implementation of Cliffside Market that I've made. It works as far as I've tested.
Also, I encountered something I think you might want to look into. If two targets need to be selected, and the first selection makes it so that there is no legal second target, the only remaining option is to cancel – which isn't an option in the case of a mandatory trigger (like in Cliffside Market). The game then gets stuck.
in the attachments is an implementation of Cliffside Market that I've made. It works as far as I've tested.
Also, I encountered something I think you might want to look into. If two targets need to be selected, and the first selection makes it so that there is no legal second target, the only remaining option is to cancel – which isn't an option in the case of a mandatory trigger (like in Cliffside Market). The game then gets stuck.
- Attachments
-
- cliffsidemarket.txt
- (4.53 KiB) Downloaded 181 times
Re: cliffside market
by swordshine » 17 Aug 2014, 10:38
One more issue: Cliffside Market is a plane, ai should be able to choose the targets, otherwise it would be very unfair.tyyni wrote:Hi,
in the attachments is an implementation of Cliffside Market that I've made. It works as far as I've tested.
Also, I encountered something I think you might want to look into. If two targets need to be selected, and the first selection makes it so that there is no legal second target, the only remaining option is to cancel – which isn't an option in the case of a mandatory trigger (like in Cliffside Market). The game then gets stuck.
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Re: cliffside market
by tyyni » 18 Aug 2014, 18:10
thanks for the heads-up! I will look into that this week. I would like to contribute to this project regularly but first I'll need some time to figure it out...
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