Forge version 1.5.26
Tentative target release date: Friday September 12 2014.
High Quality Resources for Collectible Card Games
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https://www.slightlymagic.net/forum/viewtopic.php?f=52&t=15148
instead).
abilities to pay for Preeminent Captain's
.
when paying with another card would leave more options open without any change in result. I'll look at changing this over the next few days to track which cards own which abilities to select the best one.Yeah this is an important one to fix. It's something that both the AI stabs itself with continuously and something that, like you observed, stabs the player in the back upon pressing "Auto". Good luck on fixing it and thanks for your effort!KrazyTheFox wrote:I got really tired of my pain lands stabbing me in the back when I was auto-paying mana and decided to give a fix a shot.
I looked into that back when I started tweaking Forge, but I was never able to figure out the code back then. It does seem like the ability would be the way to go, however. I can't think of any reason off the top of my head why the current way would need to stay.drdev wrote:Can somebody explain to me the purpose of the Commander Effect token? I'm trying to improve the UI for Commander on the mobile game, and it's taking up unnecessary space. Clicking it seems to do nothing, and it always shows up Black.
I'd like to eliminate it unless there's an important reason it needs to exist.
EDIT: It seems to be implemented as an Emblem that grants the ability to return the Commander to the command zone when it would leave play. Is that right? Is there a reason that couldn't be simply an ability added to the commander itself? That way it would show up on the dialog that appears when you choose whether to put the commander back into the command zone.
Mobile version only at this point. I'm already planning to add Momir Basic to the desktop game (should be really easy at this point other than maybe changing the layout of the checkboxes). As for the Command Zone change, I'm definitely game with making that change for the desktop game too if others are on board. It'd be nice to eliminate the Command Zone tab, which with tabs hidden allows the battlefield to be bigger. As my screenshot shows, I currently have it moved to the right anyway to avoid the need for tabs.Agetian wrote:Looks good, Dan! I think this way of displaying this effect is much better! I have a question though about related functionality and other changes you've made thus far: is the new game mode (Momir) and the new way to display the Command Zone also available in the desktop version or is it only in the mobile version at the moment? (I haven't found the relevant options anywhere at the moment).
- Agetian
).
instead of the Temple of Triumph, it is still given a higher priority to be left untapped since it produces 3 types of mana. I don't know how to easily solve this without being able to query if an ability is beneficial or not, which I don't know how to do (is this even possible?). If that can be done in a simple way, it'd be very easy to add that in to the current algorithm.