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				Khans of Tarkir Spoilers
				
Posted: 
31 Aug 2014, 02:29by friarsol
				Looks like today is kicking off the spoilers for Khans (even though we've had a few trickle in earlier). Looks like a bunch of interesting stuff.
Delve is back, Wedge Charms, "Outlast" mechanic, which is just a sorcery +1/+1 counter, but comes with a trigger attached to it for flexibility.
So play nice, use the Wiki, everyone knows the deal right?
http://www.slightlymagic.net/wiki/Forge_Upcoming 
			
		
			
				Re: Khans of Tarkir Spoilers
				
Posted: 
01 Sep 2014, 14:10by swordshine
				Here are templates for the four new mechanics:
Abzan's Outlast
- Code: Select all
- K:Outlast [cost]
 
- Ainok Bond-Kin | Open
- Name:Ainok Bond-Kin
 ManaCost:1 W
 Types:Creature Hound Soldier
 PT:2/1
 K:Outlast 1 W
 S:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | AddKeyword$ First Strike | Description$ Each creature you control with a +1/+1 counter on it has first strike.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/ainok_bond_kin.jpg
Jeskai's Prowess:
- Code: Select all
- K:Prowess
 
- Jeskai Elder | Open
- Name:Jeskai Elder
 ManaCost:1 U
 Types:Creature Human Monk
 PT:1/2
 K:Prowess
 T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may draw a card. If you do, discard a card.
 SVar:TrigDraw:AB$ Draw | Cost$ 0 | Defined$ You | NumCards$ 1 | SubAbility$ DBDiscard | OptionalDecider$ You | RememberDrawn$ True
 SVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | References$ X | SubAbility$ DBCleanup
 SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
 SVar:X:Remembered$Amount
 SVar:Picture:http://www.wizards.com/global/images/magic/general/jeskai_elder.jpg
Mardu's Raid:
- Code: Select all
- T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ RaidTest | Execute$ [Trigger] | TriggerDescription$ Raid - When ..., if you attacked with a creature this turn,...
 SVar:RaidTest:Count$AttackersDeclared
 
- Mardu Skullhunter | Open
- Name:Mardu Skullhunter
 ManaCost:1 B
 Types:Creature Human Warrior
 PT:2/1
 K:CARDNAME enters the battlefield tapped.
 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ RaidTest | Execute$ TrigDiscard | TriggerDescription$ Raid - When CARDNAME enters the battlefield, if you attacked with a creature this turn, target opponent discards a card.
 SVar:TrigDiscard:AB$ Discard | Cost$ 0 | ValidTgts$ Opponent | NumCards$ 1 | Mode$ TgtChoose
 SVar:RaidTest:Count$AttackersDeclared
 SVar:Picture:http://www.wizards.com/global/images/magic/general/mardu_skullhunter.jpg
Temur's Ferocious:
- Code: Select all
- T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | IsPresent$ Creature.YouCtrl+powerGE4 | Execute$ [Trigger] | TriggerDescription$ Ferocious - ..., if you control a creature with power 4 or greater, ...
 
- Heir of the Wilds | Open
- Name:Heir of the Wilds
 ManaCost:1 G
 Types:Creature Human Warrior
 PT:2/2
 K:Deathtouch
 T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | IsPresent$ Creature.YouCtrl+powerGE4 | Execute$ TrigPump | TriggerDescription$ Ferocious - When CARDNAME attacks, if you control a creature with power 4 or greater, CARDNAME gets +1/+1 until end of turn.
 SVar:TrigPump:AB$ Pump | Cost$ 0 | NumAtt$ 1 | NumDef$ 1 | Defined$ Self
 SVar:Picture:http://www.wizards.com/global/images/magic/general/heir_of_the_wilds.jpg
 
			
		
			
				Re: Khans of Tarkir Spoilers
				
Posted: 
01 Sep 2014, 15:09by friarsol
				Does AttackersDeclared assume that you are the player attacking for Raid? What if I cast a Mardu Skullhunter during my opponents turn after he declares an attack?
			 
			
		
			
				Re: Khans of Tarkir Spoilers
				
Posted: 
02 Sep 2014, 08:45by Marek14
				Seems the hardest card for now is Lens of Clarity. Sidisi has a new trigger in that she triggers only once per milling regardless of number of cards milled. Aven Soulgazer will be probably done sometime in this update, it's a bit similar to the Lens.
How should the Lens be done? Would it be possible to have top of library display like on Courser of Kruphix, but only appearing for the controller? Sphinx of Jwar Isle could work similarly.
			 
			
		
			
				Re: Khans of Tarkir Spoilers
				
Posted: 
02 Sep 2014, 10:04by swordshine
				Marek14 wrote:Sidisi has a new trigger in that she triggers only once per milling regardless of number of cards milled. 
Sidisi is much more complicated, not only mill effect but also cards like Life's Finale and Vigean Intuition are affected.
 
			
		
			
				Re: Khans of Tarkir Spoilers
				
Posted: 
02 Sep 2014, 10:51by swordshine
				friarsol wrote:Does AttackersDeclared assume that you are the player attacking for Raid? What if I cast a Mardu Skullhunter during my opponents turn after he declares an attack?
AttackersDeclared only calculates the amount of attackers declared by the card controller. There's a remaining bug in Forge about the "intervening 'if' clause", CheckSVar usually calculates the card controller, not the trigger controller, so it might be wrong when casting GainControl spells in some corner cases.
 
			
		
			
				Re: Khans of Tarkir Spoilers
				
Posted: 
02 Sep 2014, 12:14by friarsol
				Marek14 wrote:How should the Lens be done? Would it be possible to have top of library display like on Courser of Kruphix, but only appearing for the controller? Sphinx of Jwar Isle could work similarly.
Sphinx of Jwar Isle is already implemented as a "static ability" meaning an ability that doesn't go on the stack, which isn't quite right since I'm not sure you can activate the Sphinx when you don't have priority even though you should. But it would be the exact same type of thing for the Lens. I'd imagine we can add some parameters into the PeekAndReveal Effect that will allow you to look at hidden cards in non-Library zones (i.e. Morph creatures) for Lens and Aven Soulgazer.
 
			
		
			
				Re: Khans of Tarkir Spoilers
				
Posted: 
03 Sep 2014, 07:39by Marek14
				Well, as I understand the Sphinx, it's not activated at all -- it's basically the same thing as having the top card of your library face up when you look at it, but not when anyone else looks. Ideal would be to simply have it in detail panel without any need to click on the card -- but unlike Courser of Kruphix, it would only show in detail panel if it's your Sphinx, not if it belongs to another player.
Aven Soulgazer should be actually easier now, could use the same notice like when face-down card leaves the battlefield. Its effect is one-shot only. For Lens of Clarity, it could modify the normal face-down card rules (only your own are displayed when zoomed) by making it work for opponent's face-down cards as well.
			 
			
		
			
				Re: Khans of Tarkir Spoilers
				
Posted: 
03 Sep 2014, 07:48by elcnesh
				Actually, these things all work beautifully with the new GUI code I'm working on – there you get to see exactly what you're allowed to see, so you'd be able to click on your opponent's creatures to look at them the same way as with your own creatures. Same thing with library, just click on it to see the cards you have access to!
(The change won't be available for some time as we have to refactor a LOT of code, but at some point it should be 

 )
 
			
		
			
				Re: Khans of Tarkir Spoilers
				
Posted: 
09 Sep 2014, 13:07by Kapoue
				I did a few cards but I don't have commit privileges.
Name:Ankle Shanker
ManaCost:2 R W B
Types:Creature Goblin Berserker
PT:2/2
K:Haste
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | NoResolvingCheck$ True | TriggerDescription$ Whenever CARDNAME attacks, creatures you control gain first strike and deathtouch until end of turn.
SVar:TrigPump:AB$ PumpAll | Cost$ 0 | ValidCards$ Creature.YouCtrl | KW$ First Strike & Deathtouch
SVar:Picture:http://www.wizards.com/global/images/magic/general/ankle_shanker.jpg
			 
			
		
			
				Re: Khans of Tarkir Spoilers
				
Posted: 
09 Sep 2014, 13:09by Kapoue
				Name:Jeskai Windscout
ManaCost:2 U
Types:Creature Bird Scout
PT:2/1
K:Flying
K:Prowess
SVar:Picture:http://www.wizards.com/global/images/magic/general/jeskai_windscout.jpg
			 
			
		
			
				Re: Khans of Tarkir Spoilers
				
Posted: 
09 Sep 2014, 13:09by Kapoue
				Name:Mantis Rider
ManaCost:U R W
Types:Creature Human Monk
PT:3/3
K:Flying
K:Vigilance
K:Haste
SVar:Picture:http://www.wizards.com/global/images/magic/general/mantis_rider.jpg
			 
			
		
			
				Re: Khans of Tarkir Spoilers
				
Posted: 
09 Sep 2014, 13:09by Kapoue
				Name:Murderous Cut
ManaCost:4 B
Types:Instant
K:Delve
A:SP$ Destroy | Cost$ 4 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Destroy target creature.
SVar:Picture:http://www.wizards.com/global/images/magic/general/murderous_cut.jpg
			 
			
		
			
				Re: Khans of Tarkir Spoilers
				
Posted: 
09 Sep 2014, 13:10by Kapoue
				Name:Rakshasa Deathdealer
ManaCost:B G
Types:Creature Cat Demon
PT:2/2
A:AB$ Pump | Cost$ B G | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.
A:AB$ Regenerate | Cost$ B G | SpellDescription$ Regenerate CARDNAME.
SVar:Picture:http://www.wizards.com/global/images/magic/general/rakshasa_deathdealer.jpg
			 
			
		
			
				Re: Khans of Tarkir Spoilers
				
Posted: 
09 Sep 2014, 13:10by Kapoue
				Name:Savage Knuckleblade
ManaCost:G U R
Types:Creature Ogre Warrior
PT:4/4
A:AB$ Pump | Cost$ 2 G | NumAtt$ +2 | NumDef$ +2 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+2 until end of turn. Activate this ability only once each turn.
A:AB$ ChangeZone | Cost$ 2 U | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.
A:AB$ Pump | Cost$ R | KW$ Haste | SpellDescription$ CARDNAME gains haste until end of turn.
SVar:Picture:http://www.wizards.com/global/images/magic/general/savage_knuckleblade.jpg