Re: Achivement discussion
Maybe we could make the achievement tiers match Magic rarities. So instead of Bronze, Silver, Gold, Platinum we'd have Common (black), Uncommon (still silver), Rare (still gold) and Mythic (redish orange).
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Ooh, definitely like that idea. If someone still prefers the metals, nothing's stopping them from using other images.drdev wrote:Maybe we could make the achievement tiers match Magic rarities. So instead of Bronze, Silver, Gold, Platinum we'd have Common (black), Uncommon (still silver), Rare (still gold) and Mythic (redish orange).
What about forcing the opponent to cast a Pact using Hive Mind?Marek14 wrote:Of course, with alt-win, not all are suitable for achievement, as some alt-losses can only befall the controller and there's no point in gaining an achievement for AI killing itself with a Pact (which it does depressingly often).
So the alt-loss cards that can be used offensively (and should probably generate achievement when you make an opponent lose with them, even if it's not the last opponent in that game), are only 4: Amulet of Quoz, Door to Nothingness, Phage the Untouchable and Vraska the Unseen.
I'll merge them myself since I'll need to write the coordinate mapping code anyway. Thanks a lot.Rooger wrote:Ok, i'm fine with thatKeeping them in the base release is fine since we don't abuse the disk space, but since we only need 1 image per achievement that's not a problem.
I'm a regular forge user, i'll try to keep up with the new achievements and i'll be glad to help you out when you need some graphic related stuff.
Here are the achievements in png. They are separate files but if you want i'll merge them in a single file. I also upload the alternate wins achievements and the background default trophy for them in case you want to test them out or just use the pictures for achievements you are currently working on.
Well, theoretically, you could also force opponent to lose in any of the special ways with Mindslaver and Hive Mind would work the same with Final Fortune, but I'm concerned that it would be too muchdrdev wrote:What about forcing the opponent to cast a Pact using Hive Mind?Marek14 wrote:Of course, with alt-win, not all are suitable for achievement, as some alt-losses can only befall the controller and there's no point in gaining an achievement for AI killing itself with a Pact (which it does depressingly often).
So the alt-loss cards that can be used offensively (and should probably generate achievement when you make an opponent lose with them, even if it's not the last opponent in that game), are only 4: Amulet of Quoz, Door to Nothingness, Phage the Untouchable and Vraska the Unseen.
Sounds like a good idea.Marek14 wrote:Here's another idea for a separate trophy case: activating the ultimate abilities of various planeswalkers