Re: Adding similar cards
Looks good as far as the code goes. But there's a block of code that handles these types of cards, all you have to do is add the name to the if-block header, and then into the rest of the if-blocks for the appropriate boosts.
This is another prime example of a function that I haven't gotten around to making into a keyword, if you think you have the guts. I wrote the monster block of code before Rares did the first Pump keyword.
Keep in mind that the canPlayAI isn't a guarantee the computer will play the spell, but I think I've heard the same complaint from others about the other similar cards. To be honest, now that I've had more experience with the code, I suspect the AI code is wrong in the first place.
This is another prime example of a function that I haven't gotten around to making into a keyword, if you think you have the guts. I wrote the monster block of code before Rares did the first Pump keyword.
Keep in mind that the canPlayAI isn't a guarantee the computer will play the spell, but I think I've heard the same complaint from others about the other similar cards. To be honest, now that I've had more experience with the code, I suspect the AI code is wrong in the first place.