Marek14 wrote:Well, it's the first time I'm trying this, so they should be checked if they are correct. I think I now understand enough to create a simple card from existing pieces but there might still be pitfalls I'm not aware of. The wiki says I should test them but I'm not sure what is necessary for that, do I need to add a set file somewhere?
I don't believe a set file is needed. If you're card scripts are zipped, unzip that file and delete it. This should create a folder (cardsfolder/) with 26 other folders (A-Z). Add the new card script(s) to your local build/release (try to be as recent as you can). You don't need to drop the new scripts into specific alpha folders, I'd recommend just creating a local C14 folder inside cardsfolder/ and placing the files inside that for your own testing.
The way I typically test is with devmode; I'll add the cards directly to my hand and then cast them (or somehow get them in the appropriate zone), to see if they are doing what I expect. Most of the more straightforward cards (that have direct card references) shouldn't need that much fussing.
The only key thing is you'll need to restart Forge after editing card texts. You should also be able to create decks with the cards (disabling deck conformance helps for deck size), and I believe the set just shows up as ??? in the deck editor, although it's been a while since I've done any prerelease scripting. So Swordshine or Sloth may know if that's not accurate.
(I'll add this info to the Wiki later so it's more visible).
Marek14 wrote:Should the Multicolor section be deleted on wiki? After all, these are monocolored commander decks, so by definition they won't contain any multicolored cards.
I was mostly leaving it in there as a template for the next spoiler release, but it's certainly unnecessary for C14.