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Re: spLoseLifeGainLife keyword

PostPosted: 13 Dec 2009, 23:22
by Marek14
Maybe the "damage + lifegain" keyword could be done in a way that would work for both creatures and players?

Re: spLoseLifeGainLife keyword

PostPosted: 14 Dec 2009, 14:31
by Rob Cashwalker
spDamageTgt is the appropriate choice. I'll look into putting that in.

spDamageTgt+drawback is implemented. drawback can be GainLife.

Re: spLoseLifeGainLife keyword

PostPosted: 15 Dec 2009, 00:06
by Chris H.
I have updated the spLoseLifeGainLife keyword. The keyword will now look for an additional 2 fields as the keyword is parsed. The third and fourth fields contain the spell description and the stack description. The third and fourth fields are optional.

I had to create a test to see if the card is "Absorb Vis" and if it is the spLoseLifeGainLife code will add the basic landcycling. This was the only way I could get it to work. I tried.

spLoseLifeGainLife:{num}:{spell descript}:{stack descript}