Forge version 1.5.36

Tentative target release date: February 28 2015.
High Quality Resources for Collectible Card Games
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=52&t=16759
hey can you do that too that if you select a Modern Deck for you and the Enemy has AutoGenerated from Colors, that he also only get a Modern legal deck?drdev wrote:I just finished implementing initial support for the Tiny Leaders format.
Adding format filtering is something I've wanted to do, so maybe this as good a time as any to do it.Hanmac wrote:hey can you do that too that if you select a Modern Deck for you and the Enemy has AutoGenerated from Colors, that he also only get a Modern legal deck?drdev wrote:I just finished implementing initial support for the Tiny Leaders format.
and if you implement new formats i have some plans for Forge to implement some different Multiplayer settings like Pentraram or RainBow Magic ... (in a Pentragram only the far distant players are your enemies)
a german description is there:
http://magic.freizeitspieler.de/pentagramm.php
Looks like a very handy and useful feature! Thanks!drdev wrote:So I'm now thinking I'm going to refactor Commander and Tiny Leaders formats.txt and extend the scripting supported by that so people can add their own custom formats and have us able to support them both from a deck building perspective as well as from a deck conformance and generation perspective.
How does this look so far?
- formats.txt | Open
Already added FreeMulligan as parameter. I can change that to just Mulligan with a string type parameter, but currently we only support free mulligan as a boolean in the code.friarsol wrote:This will be great for all the Forge tinkerers who want some more flexibility in the variants.
Some comments:
1) Mulligan would be a good extra parameter, since Commander uses Partial Paris, but others might have different ones.
2) Can you still play Momir Basic with any deck of only basic lands?
Congrats on getting such a huge overhaul complete!elcnesh wrote:Ok, so I've just committed the change that allows multiple games to be played simultaneously (desktop only). It's rather large, so I hope people can give it a good shake before the next beta release, to iron out any bugs (although my tests so far have been really stable). I've fixed all the bugs that I mentioned in the other thread earlier.
elcnesh wrote:(OTOH, if that's the worst bug this refactoring brings, I'm more than happy!!)