Forge version 1.5.38
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Chris H. - Forge Moderator
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Re: Forge version 1.5.38
by Chris H. » 21 Mar 2015, 00:31
elcnesh wrote:(There's no 1.5.38 post yet, so I'll just post this here for now. Feel free to copy it over to the new thread once it's there!)
In the Feature Requests post I saw the request to add a tooltip to the avatars. I've done that, but now it seems to me that the "Players" tab is kind of useless... I'm not sure if it was used a lot at all, except maybe to track commander damage, but all the functionality is now in the tooltips. Is there any reason to keep it? (I'll assume not unless someone gives a reason)
Removing it does cause some issues with the match layout though... I've fixed this now by leaving the entry in EDocID and pointing it to an empty doc, which means it'll be removed from the layout file as soon as the layout changes even once.
Edit: PS: awaiting replies, I haven't actually committed anything yet.
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Re: Forge version 1.5.38
by friarsol » 21 Mar 2015, 01:15
elcnesh, can you commit the tooltip without the Player box change? I'd kinda like to see how it looks before axing an existing box (although to be fair, I basically never look at this box to begin with, so I wouldn't have a problem getting rid of it).
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Re: Forge version 1.5.38
by elcnesh » 22 Mar 2015, 15:26
Could've thought of that myself Consider it done!
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Re: Forge version 1.5.38
by friarsol » 22 Mar 2015, 23:54
Since we just had a new Morph set come out, I'd love to see the UI information bleed of the Morphs original color on both the stack and on the battlefield resolved for this version. I believe it has to do with the View Caches of Cards, but I don't know enough about that area of code to clear the cache when a card is turned face down.
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Re: Forge version 1.5.38
by Chris H. » 27 Mar 2015, 14:53
I got the ftp error again with the beta build and release. This problem has been around for a long time. I have seen it on two different computer systems, two different OS systems and two different internet providers.
Today I booted the computer into safe mode in an effort to kill as many processes as I could. I quit all open apps and I also turned off the time machine and I stopped spotlight from indexing any of the hard drives.
I have reached a point where I am no longer willing to execute the "Beta" Maven goal. The "Snapshot" Maven goal continues to work correctly.
Today I booted the computer into safe mode in an effort to kill as many processes as I could. I quit all open apps and I also turned off the time machine and I stopped spotlight from indexing any of the hard drives.
I have reached a point where I am no longer willing to execute the "Beta" Maven goal. The "Snapshot" Maven goal continues to work correctly.
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Re: Forge version 1.5.38
by friarsol » 27 Mar 2015, 15:10
From all the reports I've seen people mentioned it seems like it has more to do with Rob's ftp server than anything else. I'm not sure why they are blocking automated uploads, but for some reason they are. Maybe we can try uploading to a different ftp for releases and see if that's better?
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Re: Forge version 1.5.38
by Xitax » 28 Mar 2015, 17:33
DTK booster pics.
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Re: Forge version 1.5.38
by matrix4767 » 31 Mar 2015, 16:51
According to the March 23 Commander Banned List, commanders can now be returned in the command zone instead of the library or hand.
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Re: Forge version 1.5.38
by Rob Cashwalker » 01 Apr 2015, 02:55
I don't control the server.. it's just shared hosting. I just don't get why it works for snapshots, and part of the beta upload, but not the whole thing?friarsol wrote:From all the reports I've seen people mentioned it seems like it has more to do with Rob's ftp server than anything else. I'm not sure why they are blocking automated uploads, but for some reason they are. Maybe we can try uploading to a different ftp for releases and see if that's better?
Idea - run an FTP service locally, change the server in the maven script then build/deploy. Manually transfer the folder structure using an FTP client to cardforge.
The Force will be with you, Always.
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Re: Forge version 1.5.38
by elcnesh » 02 Apr 2015, 11:23
In an effort to clean up the interface a bit, I've moved poison counters to the life total box. This leaves room to replace the poison total below with a command zone button to replace the separate windows. What to people think? It could make some formats like Commander or cards like Channel a bit harder to use, but it does clean up the interface a lot. We can also auto-open it when an effect/emblem is created there.
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Re: Forge version 1.5.38
by drdev » 02 Apr 2015, 17:25
Seems reasonable. I did something similar for the mobile app, where I didn't dedicate space for the poison counter and only show it when you've received at least 1, at which point the life total shrinks to make room for it and is given a preceding heart icon to differentiate the number from the poison counters total.elcnesh wrote:In an effort to clean up the interface a bit, I've moved poison counters to the life total box. This leaves room to replace the poison total below with a command zone button to replace the separate windows. What to people think? It could make some formats like Commander or cards like Channel a bit harder to use, but it does clean up the interface a lot. We can also auto-open it when an effect/emblem is created there.
Also, for the mobile app, I show the command zone over top of the bottom right of the battlefield instead of in a tab, which has been well received. We can do something similar using a modeless dialog, like we use for other popup zones now.
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Re: Forge version 1.5.38
by elcnesh » 16 Apr 2015, 14:49
I was gonna wait till the next release to post this, but it doesn't really matter, so here goes
Does anyone object to me:
a) removing the Players panel?
b) removing the Command zone panels?
c) removing the old (web) server code?
I know I've already asked a and b at least once, but asking it this way allows me to just proceed in a week or so from now
I'll add some text to the CHANGES file to detail the first two changes, as people may get confused.
Does anyone object to me:
a) removing the Players panel?
b) removing the Command zone panels?
c) removing the old (web) server code?
I know I've already asked a and b at least once, but asking it this way allows me to just proceed in a week or so from now
I'll add some text to the CHANGES file to detail the first two changes, as people may get confused.
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Re: Forge version 1.5.38
by drdev » 16 Apr 2015, 15:23
No objection here, so long as the information on the Players panel and the stuff in the Command zone panel is present elsewhere.elcnesh wrote:I was gonna wait till the next release to post this, but it doesn't really matter, so here goes
Does anyone object to me:
a) removing the Players panel?
b) removing the Command zone panels?
c) removing the old (web) server code?
I know I've already asked a and b at least once, but asking it this way allows me to just proceed in a week or so from now
I'll add some text to the CHANGES file to detail the first two changes, as people may get confused.
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Re: Forge version 1.5.38
by elcnesh » 16 Apr 2015, 15:25
Ah should have said that: of course it is no functionality will be harmed in the making of these changes.
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