Hanmac wrote:"the game itself is pretty much stable ..."
all lies! i recently found cards which are broken and does crash the game, while other cards like the Basilisk ones or the
Charisma one have other critical bugs in their programming
I'm afraid this will practically always be the case with Forge - it's just too complex of a game to be absolutely bugless and to have no cards that would be completely error-free. So, whenever we say "pretty much stable" we practically always mean that there are no bugs that crash the game consistently no matter what cards you play and that there are no broken mechanics that affect dozens or hundreds of cards and that are thus immediately noticeable to all the players. It is in these periods of relative stability that we typically release a new beta (btw due to this "relativity" it's still called "beta", and tbh I don't know if we'll ever drop this status

), and then, of course, people find new bugs (in some cases really big ones, and in some cases even related to something we broke with another fix or with a new feature!) and the cycle repeats itself ad infinitum.

Btw, have you reported those things with Basilisk and
Charisma anywhere? I haven't found a report related to those cards yet, though I admit I'm mostly scanning the dev bug report thread 'cause I'm always working with SVN trunk.
P.S. A mental note to self: I really wish we had an actual bug tracker - some of the issues get re-reported over and over again with nobody to take care of them at the moment, it would have been great if we could archive those somewhere until someone can take care of them.
- Agetian