Dragon Presence Cards
Ok, so I was playing around with the Dragon Presence cards tonight to see if I could make any progress. I got Draconic Roar working with this script (and some code changes related to my Undergrowth change from earlier)
I'm not really sure if this is good enough to make it into Forge. It definitely does not pass the Clone test. (For the permanent based Dragon Presence cards, since the Clone wouldn't have the attached SVar Storing when the spell is cast.) I'm not sure if it passes the Fork test. I'll try that out when I have some time, hopefully tomorrow.
The best case here is being able to look up game state from when the casting happens, and check Valid$ Dragon.YouCtrl at this exact time. The OptionalCost should be ok with the work I was doing for Undergrowth, although it might need some ironing out in a few cases...
Anyone have any ideas on how we can lookup game state manner in this way? Any comments? If the consensus is that this doesn't hold up, I'll probably throw the scripts in the Unofficial Script Thread, for people who want to be able to play with decks that rely on these cards...
I'm not really sure if this is good enough to make it into Forge. It definitely does not pass the Clone test. (For the permanent based Dragon Presence cards, since the Clone wouldn't have the attached SVar Storing when the spell is cast.) I'm not sure if it passes the Fork test. I'll try that out when I have some time, hopefully tomorrow.
The best case here is being able to look up game state from when the casting happens, and check Valid$ Dragon.YouCtrl at this exact time. The OptionalCost should be ok with the work I was doing for Undergrowth, although it might need some ironing out in a few cases...
Anyone have any ideas on how we can lookup game state manner in this way? Any comments? If the consensus is that this doesn't hold up, I'll probably throw the scripts in the Unofficial Script Thread, for people who want to be able to play with decks that rely on these cards...