5 new cards today:
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Name:Animist's Awakening
ManaCost:X G
Types:Sorcery
A:SP$ Dig | Cost$ X G | DigNum$ X | Reveal$ True | ChangeNum$ All | ChangeValid$ Land | DestinationZone$ Battlefield | Tapped$ True | RememberChanged$ True | RestRandomOrder$ True | SubAbility$ DBUntap | References$ X | SpellDescription$ Reveal the top X cards of your library. Put all land cards revealed this way onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery - If there are two or more instant and/or sorcery cards in your graeyard, untap those lands.
SVar:DBUntap:DB$ Untap | Defined$ Remembered | ConditionCheckSVar$ Y | ConditionSVarCompare$ GE2 | References$ Y
SVar:X:Count$xPaid
SVar:Y:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn
SVar:Picture:http://www.wizards.com/global/images/magic/general/animists_awakening.jpg
Oracle:Reveal the top X cards of your library. Put all land cards revealed this way onto the battlefield tapped and the rest on the bottom of your library in a random order.\nSpell mastery - If there are two or more instant and/or sorcery cards in your graeyard, untap those lands.
(So, does this code for spell mastery work or not?)
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Name:Embermaw Hellion
ManaCost:3 R R
Types:Creature Hellion
PT:4/5
K:Trample
R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card.Red+Other+YouCtrl | ValidTarget$ Permanent,Player | ReplaceWith$ DmgPlus1 | IsCombat$ False | Description$ If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card.Red+Other+YouCtrl | ValidTarget$ Permanent,Player | ReplaceWith$ DmgPlus1Combat | IsCombat$ True | Secondary$ True | Description$ If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
SVar:DmgPlus1:AB$DealDamage | Cost$ 0 | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | NumDmg$ X | References$ X
SVar:DmgPlus1Combat:AB$DealDamage | Cost$ 0 | CombatDamage$ True | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | NumDmg$ X | References$ X
SVar:X:ReplaceCount$DamageAmount/Plus.1
SVar:Picture:http://www.wizards.com/global/images/magic/general/embermaw_hellion.jpg
Oracle:Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)\nIf another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
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Name:Graveblade Marauder
ManaCost:2 B
Types:Creature Human Warrior
PT:1/4
K:Deathtouch
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
SVar:TrigLoseLife:AB$ LoseLife | Cost$ 0 | Defined$ TriggeredTarget | LifeAmount$ X | References$ X
SVar:X:Count$TypeInYourYard.Creature
SVar:Picture:http://www.wizards.com/global/images/magic/general/graveblade_marauder.jpg
Oracle:Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nWhenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
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Name:Priest of the Blood Rite
ManaCost:3 B B
Types:Creature Human Cleric
PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield.
SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Demon | TokenTypes$ Creature,Demon | TokenOwner$ TriggeredCardController | TokenColors$ Black | TokenPower$ 5 | TokenToughness$ 5 | TokenKeywords$ Flying | TokenImage$ b 5 5 demon ori
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your upkeep, you lose 2 life.
SVar:TrigLoseLife:AB$LoseLife | Cost$ 0 | Defined$ You | LifeAmount$ 2
SVar:Picture:http://www.wizards.com/global/images/magic/general/priest_of_the_blood_rite.jpg
Oracle:When Priest of the Blood Rite enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield.\nAt the beginning of your upkeep, you lose 2 life.
Is "TokenOwner$ TriggeredCardController" (taken from
Armada Wurm) correct? Wouldn't this result in wrong player getting the token if the control of the Priest changes before resolution of the ability?
Last card is
Talent of the Telepath -- I'm not sure how to write it, as there's not many examples of similar effects (
Jace's Mindseeker,
Villainous Wealth,
Epic Experiment?).