Page 1 of 1

Snow lands

PostPosted: 20 Oct 2009, 15:19
by Sloth
When adding Skred, I realized that the snow lands were not implemented. Here they are:

Cards.txt:
Code: Select all
Snow-Covered Forest
no cost
Basic Land Forest Snow
no text
tap: add G

Snow-Covered Mountain
no cost
Basic Land Mountain Snow
no text
tap: add R

Snow-Covered Plains
no cost
Basic Land Plains Snow
no text
tap: add W

Snow-Covered Island
no cost
Basic Land Island Snow
no text
tap: add U

Snow-Covered Swamp
no cost
Basic Land Swamp Snow
no text
tap: add B

Arctic Flats
no cost
Land Snow
no text
Comes into play tapped.
tap: add W
tap: add G

Boreal Shelf
no cost
Land Snow
no text
Comes into play tapped.
tap: add W
tap: add U

Frost Marsh
no cost
Land Snow
no text
Comes into play tapped.
tap: add U
tap: add B

Highland Weald
no cost
Land Snow
no text
Comes into play tapped.
tap: add R
tap: add G

Tresserhorn Sinks
no cost
Land Snow
no text
Comes into play tapped.
tap: add B
tap: add R
and card-pictures.txt:
Code: Select all
snow_covered_forest.jpg            http://www.wizards.com/global/images/magic/general/snow_covered_forest.jpg
snow_covered_mountain.jpg         http://www.wizards.com/global/images/magic/general/snow_covered_mountain
snow_covered_swamp.jpg            http://www.wizards.com/global/images/magic/general/snow_covered_swamp.jpg
snow_covered_plains.jpg            http://www.wizards.com/global/images/magic/general/snow_covered_plains.jpg
snow_covered_island.jpg              http://www.wizards.com/global/images/magic/general/snow_covered_island.jpg
arctic_flats.jpg              http://www.wizards.com/global/images/magic/general/arctic_flats.jpg
boreal_shelf.jpg            http://www.wizards.com/global/images/magic/general/boreal_shelf.jpg
frost_marsh.jpg               http://www.wizards.com/global/images/magic/general/frost_marsh.jpg
highland_weald.jpg            http://www.wizards.com/global/images/magic/general/highland_weald.jpg
tresserhorn_sinks.jpg            http://www.wizards.com/global/images/magic/general/tresserhorn_sinks.jpg

Re: Snow lands

PostPosted: 20 Oct 2009, 17:56
by Rob Cashwalker
Snow is a supertype, which means a change might need to be made for the parser to put it before the dash.

The Count$ function doesn't care, but the text formatting might.

I don't know if zerker's mana system would handle the snow quality of mana, but if not, I'm sure he's been working on it. And it mostly doesn't matter, since the mana still works as normal, it's other cards that care about the source of mana, and none of them use it in the casting cost, just abilities.

Re: Snow lands

PostPosted: 20 Oct 2009, 19:50
by Marek14
Rob Cashwalker wrote:Snow is a supertype, which means a change might need to be made for the parser to put it before the dash.

The Count$ function doesn't care, but the text formatting might.

I don't know if zerker's mana system would handle the snow quality of mana, but if not, I'm sure he's been working on it. And it mostly doesn't matter, since the mana still works as normal, it's other cards that care about the source of mana, and none of them use it in the casting cost, just abilities.
I wrote about special types of mana before (Feature request thread, I think), and I mentioned how snow mana might be implemented.

Besides, the snow quality should be handled by rules and not individual cards because snow supertype can be gained or lost (Thermal Flux, for example).

Re: Snow lands

PostPosted: 21 Oct 2009, 03:11
by zerker2000
It most definitely cannot handle snow mana, that might be possible to add in though. As for rules, it's a simple matter of adding "Card.isSnow()" and "if (am.getSourceCard().isSnow())" in the appropriate spot.