Not sure how to do
Gruesome Slaughter (how to specify that each affected creature will deal damage equal to its own power?).
But when researching, I found that
Flame Fusillade is still implemented wrong, so I'd like to contribute this correction:
- Code: Select all
Name:Flame Fusillade
ManaCost:3 R
Types:Sorcery
A:SP$ AnimateAll | Cost$ 3 R | ValidCards$ Permanent.YouCtrl | Abilities$ FFAbs | SpellDescription$ Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player."
SVar:FFAbs:AB$ DealDamage | Cost$ T | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player.
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/flame_fusillade.jpg
Oracle:Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player."
The current implementation creates an effect which would affect even permanents that enter the battlefield after resolving
Flame Fusillade and not affect permanents that go under control of another player.