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Forge version 1.5.48 or 1.6.0

PostPosted: 07 Nov 2015, 00:36
by Chris H.
Tentative target release date: November 20 2015.

Re: Forge version 1.5.48 or 1.6.0

PostPosted: 11 Nov 2015, 11:16
by serrasmurf
Hi guys,
I’ve not been active on the forum for a while. I did notice a lot of improvements in the recent versions though, but didn’t see anything major, which made me curious:
is anybody working on something big & cool? Like when Krazy added quest draft…
Or did I miss something?
My magic addiction keeps me hungry for more :D
KR,

Re: Forge version 1.5.48 or 1.6.0

PostPosted: 20 Nov 2015, 06:21
by SIXTY
Hello, guys! Can we seen a new release of Forge today? :)

Re: Forge version 1.5.48 or 1.6.0

PostPosted: 21 Nov 2015, 20:48
by Chris H.
A new medical emergency occurred last Thursday and it will likely be a few more weeks before I can do the next beta release.

Re: Forge version 1.5.48 or 1.6.0

PostPosted: 24 Nov 2015, 20:25
by drdev
So now that experience counters are a thing, I've been trying to figure out how best to display them. This is what I came up with for the Android app. If everyone's ok with it, I'll update the desktop app to also display the count at the bottom right of the avatar this way. Otherwise I'm open to suggestions.

ExperienceCounters.PNG

Re: Forge version 1.5.48 or 1.6.0

PostPosted: 24 Nov 2015, 21:26
by friarsol
drdev wrote:So now that experience counters are a thing, I've been trying to figure out how best to display them. This is what I came up with for the Android app. If everyone's ok with it, I'll update the desktop app to also display the count at the bottom right of the avatar this way. Otherwise I'm open to suggestions.

ExperienceCounters.PNG
FYI, The player counters do display on the desktop app when hovering over the player portrait. I believe the equivalent of this is the "player" tab in Android?

Re: Forge version 1.5.48 or 1.6.0

PostPosted: 25 Nov 2015, 03:29
by drdev
friarsol wrote:
drdev wrote:So now that experience counters are a thing, I've been trying to figure out how best to display them. This is what I came up with for the Android app. If everyone's ok with it, I'll update the desktop app to also display the count at the bottom right of the avatar this way. Otherwise I'm open to suggestions.

ExperienceCounters.PNG
FYI, The player counters do display on the desktop app when hovering over the player portrait. I believe the equivalent of this is the "player" tab in Android?
Hmm, fair enough. I still think it's useful to show on the app as I have it so you don't need to click the Players tab. But I guess I can leave the desktop app alone.

Re: Forge version 1.5.48 or 1.6.0

PostPosted: 25 Nov 2015, 04:10
by friarsol
In general, I was thinking of a more generic solution similar to what we do with cards that care about storm might work here. If a card cares about XP Counters, we would provide that info directly in that cards CardDetailPanel. And if you happen to be curious enough to care at any moment of time, you can also go out of your way a little bit to find your XP counters in the Player Panel.

This type of situation would be useful for other variables that are calculated but known, so you can make decisions easier since the number would just be provided to you. I'm not sure the best way to go about doing that, I was a bit worried when I was thinking about it, that we might need to have a script line for these cases.

Re: Forge version 1.5.48 or 1.6.0

PostPosted: 25 Nov 2015, 07:22
by Marek14
friarsol wrote:In general, I was thinking of a more generic solution similar to what we do with cards that care about storm might work here. If a card cares about XP Counters, we would provide that info directly in that cards CardDetailPanel. And if you happen to be curious enough to care at any moment of time, you can also go out of your way a little bit to find your XP counters in the Player Panel.

This type of situation would be useful for other variables that are calculated but known, so you can make decisions easier since the number would just be provided to you. I'm not sure the best way to go about doing that, I was a bit worried when I was thinking about it, that we might need to have a script line for these cases.
Lots of cards could benefit from that, yes. I could compile a list if you'd like, though it would take some time, as there's no obvious search criteria.

Re: Forge version 1.5.48 or 1.6.0

PostPosted: 26 Dec 2015, 22:29
by friarsol
Is anyone able to get a release out this week? It'd be nice to get one before the end of the year since we haven't had one since the beginning of November.

Re: Forge version 1.5.48 or 1.6.0

PostPosted: 29 Dec 2015, 21:41
by KrazyTheFox
friarsol wrote:Is anyone able to get a release out this week? It'd be nice to get one before the end of the year since we haven't had one since the beginning of November.
I can do a release; it just won't have the OSX specific build. I have been and will continue to be very busy the next couple of weeks, so if someone else could post the topic once I've done the build, I'd appreciate it greatly.

Edit: I'll actually have to do the release either Wednesday or Thursday. I'm flying out of town on Friday.

Re: Forge version 1.5.48 or 1.6.0

PostPosted: 31 Dec 2015, 20:47
by KrazyTheFox
Unfortunately, I won't be able to deploy before I leave town. Maven's not working quite right and I need to get going. I'll perform a release next week when I have more time to figure out what's going on.

Re: Forge version 1.5.48 or 1.6.0

PostPosted: 08 Jan 2016, 07:40
by schattenstern
Any word on the new release date?

Re: Forge version 1.5.48 or 1.6.0

PostPosted: 08 Jan 2016, 17:07
by KrazyTheFox
I can try again sometime this weekend. If not, I'll aim for next Friday.

Re: Forge version 1.5.48 or 1.6.0

PostPosted: 11 Jan 2016, 22:48
by wallacethehero
Will the new commanders be included in the next update? I have been chomping at the bit to get them in here and start practicing with different strategies (like many others i am sure).