spRegrowth

I'm considering making a keyword using the code from Regrowth. There are a number of similar cards that I may be able to add to forge via this type of keyword. And this would also give me some experience with the filtering methods.
I'm comparing the Regrowth code with the Raise Dead code and I notice some differences which may or not be important. The Regrowth code uses an "Input runtime = new Input()" and there are several other lines of code that I did not see in the Raise Dead code. There is an " Input_PayManaCost()" and a "setBeforePayMana(runtime)".
I think that it might be easiest for me to adapt the Raise Dead code and convert it to work with the Regrowth type of spells. Then again, my lack of knowledge may be preventing me from seeing that there is some important difference in the way Regrowth must be handled.
I realize that Rob, Dennis and Zerker is really busy and may not be able to respond right away to my inquiry. I can continue to look at the code for the moment, I may be able to figure out why these two spells look so different from one another.
I'm comparing the Regrowth code with the Raise Dead code and I notice some differences which may or not be important. The Regrowth code uses an "Input runtime = new Input()" and there are several other lines of code that I did not see in the Raise Dead code. There is an " Input_PayManaCost()" and a "setBeforePayMana(runtime)".
I think that it might be easiest for me to adapt the Raise Dead code and convert it to work with the Regrowth type of spells. Then again, my lack of knowledge may be preventing me from seeing that there is some important difference in the way Regrowth must be handled.
I realize that Rob, Dennis and Zerker is really busy and may not be able to respond right away to my inquiry. I can continue to look at the code for the moment, I may be able to figure out why these two spells look so different from one another.