quest commander

I have a wierd idea for future versions of the programm -> is it possible to have a questmode with the commander rules?
High Quality Resources for Collectible Card Games
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=52&t=17962
That would be something I'd be happy to contribute to.friarsol wrote:Not really weird, it's something we want to do, but building AI decks for Commander is no small task.
I think the biggest problem right now is the AI doesn't know how to use some of the mana rocks that are popular in Commander. Especially the Signets.serrasmurf wrote:That would be something I'd be happy to contribute to.friarsol wrote:Not really weird, it's something we want to do, but building AI decks for Commander is no small task.
It's going to start off on Android but I do hope to make it available on PC eventually.schattenstern wrote:Taht mode seems very interesting but will it be also included into the PC version?
Sorry but i did not read the android threads until now because i play only on the PC.
I’m not so worried about those, there are alternatives. The challenge is imho a different one. The best quest opponent decks are based on synergy & creature rushes, which apply pressure. These decks need consistency & curve. Both are more difficult in a 99-card deck. The commander does improve consistency however.friarsol wrote: I think the biggest problem right now is the AI doesn't know how to use some of the mana rocks that are popular in Commander. Especially the Signets.
I was mostly saying that from a using existing Commander deck perspective. I created the one quest Challenge where you played as a duel deck using the the two decks the AI knew how to play the best. In the same light, I'd try this first as a one off challenge with two existing official product, but there's a whole bunch of cards the AI isn't good with. I'd definitely say start with a 1v1 Commander game before worrying about multiplayer. I'm not sure what the state of multiplayer decision making is.serrasmurf wrote:I’m not so worried about those, there are alternatives.
OK, I see what you mean. Seems indeed the best place to start. If you need any help adapting these standard products to Forge, don't hesitate to ask.friarsol wrote:I was mostly saying that from a using existing Commander deck perspective. I created the one quest Challenge where you played as a duel deck using the the two decks the AI knew how to play the best. In the same light, I'd try this first as a one off challenge with two existing official product, but there's a whole bunch of cards the AI isn't good with. I'd definitely say start with a 1v1 Commander game before worrying about multiplayer. I'm not sure what the state of multiplayer decision making is.