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Upcoming Release: Forge version 1.5.56

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Upcoming Release: Forge version 1.5.56

Postby friarsol » 02 Aug 2016, 19:57

Release date: TBD. Maybe end of August for Conspiracy 2, which releases on the 26th.
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Re: Upcoming Release: Forge version 1.5.56

Postby Xitax » 12 Aug 2016, 00:14

Finally got around to taking pictures of EMN packs.
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EMN_2.jpg
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Re: Upcoming Release: Forge version 1.5.56

Postby fmartel » 09 Sep 2016, 19:24

hello, would it be possible to improve the java stability ?
lately I've not been able to complete a single match in commander since Java breaks Forge or it hangs or ....
Thank you :)
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Re: Upcoming Release: Forge version 1.5.56

Postby Shukal » 12 Sep 2016, 22:38

Duel Decks Nissa vs. Obnixilis has 5 Forests and Swamps with different art, but the edition file has only 4 of each.
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Re: Upcoming Release: Forge version 1.5.56

Postby friarsol » 18 Sep 2016, 02:10

Looks like we didn't make it for CN2. I'm gonna slate this in for Kaladesh Pre-release. Sometime this week. Hopefully we have someone slated out for that.
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Re: Upcoming Release: Forge version 1.5.56

Postby KrazyTheFox » 19 Sep 2016, 05:39

Sorry I've been MIA this month. Life's been difficult. I should be able to do a release this week if/when people are ready for it.
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Re: Upcoming Release: Forge version 1.5.56

Postby Hanmac » 19 Sep 2016, 10:26

if you wait a bit, we might do finish Kaladesh cards (only 15 missing)
including that others might test them.
i think the most problem is to add more Triggers or improve them.

===
i don't know about friarsol, because there is some stuff missing for Draft Matters Cards in CN2 (like the DraftFaceUp + When you Draft stuff)
he did begin with something but didn't continue it, and i am still to nooby to do draft stuff. (or that Notice stuff, but that i can try)
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Re: Upcoming Release: Forge version 1.5.56

Postby friarsol » 19 Sep 2016, 11:52

Hanmac wrote:i don't know about friarsol, because there is some stuff missing for Draft Matters Cards in CN2 (like the DraftFaceUp + When you Draft stuff)
he did begin with something but didn't continue it, and i am still to nooby to do draft stuff. (or that Notice stuff, but that i can try)
You said you were going to try it earlier?

I wouldn't worry about Conspiracy as far as releases go, having anything is more than MTGO, but adding a fair amount to the draft mode isn't worth holding up major releases.
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Re: Upcoming Release: Forge version 1.5.56

Postby ZzzzSleep » 21 Sep 2016, 05:42

Hi folks,

I'm not sure if Displace has been fixed up yet (I forget how I can check the latest version of a card script via the net), but in case it hasn't, here's the corrected script. Previously, the cost in ChangeZone was wrong.

Code: Select all
Name:Displace

ManaCost:2 U

Types:Instant

A:SP$ ChangeZone | Cost$ 2 U | ValidTgts$ Creature.YouCtrl | TargetMin$ 0 | TargetMax$ 2 | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you control | RememberTargets$ True | SubAbility$ DBReturn | SpellDescription$ Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Destination$ Battlefield | SubAbility$ DBCleanup

SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True

SVar:RemAIDeck:True

SVar:Picture:http://www.wizards.com/global/images/magic/general/displace.jpg

Oracle:Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
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Re: Upcoming Release: Forge version 1.5.56

Postby friarsol » 21 Sep 2016, 12:41

ZzzzSleep wrote:Hi folks,

I'm not sure if Displace has been fixed up yet (I forget how I can check the latest version of a card script via the net), but in case it hasn't, here's the corrected script. Previously, the cost in ChangeZone was wrong.
Thanks fixed.

http://svn.slightlymagic.net/websvn/lis ... 3be466fa8a
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Re: Upcoming Release: Forge version 1.5.56

Postby drdev » 22 Sep 2016, 20:36

I can do an Android release once Kaladesh is ready. Sorry I've also been MIA recently. Haven't had time to do much with Forge recently.
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Re: Upcoming Release: Forge version 1.5.56

Postby friarsol » 23 Sep 2016, 16:46

I think it'd be good to get a Kaladesh release sometime tonight or this weekend. We'll get a wider audience on the new cards and fix everything else after that..
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Re: Upcoming Release: Forge version 1.5.56

Postby KrazyTheFox » 23 Sep 2016, 23:00

I'll get one out tomorrow. I was going to do one today, but my car broke down last night and I've been driving around with the family so I can get groceries and other things I need.
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Re: Upcoming Release: Forge version 1.5.56

Postby friarsol » 24 Sep 2016, 23:26

KrazyTheFox wrote:I'll get one out tomorrow. I was going to do one today, but my car broke down last night and I've been driving around with the family so I can get groceries and other things I need.
Sucks about your car. You get everything figured out?
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Re: Upcoming Release: Forge version 1.5.56

Postby Agetian » 25 Sep 2016, 12:11

I have a question about a feature that I wanted to change: currently, when you win a Momir Basic game, you get a boatload of different achievements (such as "Winning a game without casting any spells", "Mana-flooded", etc.) - five or six of them - in addition to getting the basic "Win a Momir Basic game" or whatever. Should this be the case or should the player only get the standard "Win a Momir Basic game" (or it's "Win a Vanguard game" or something, I forgot)? Because, on the one hand, it's logical that you get those achievements (after all, you didn't cast a single spell, and you had a ton of mana out, etc.), but on the other hand, it looks like it's just a really cheap way to get a lot of achievements that would otherwise be rather difficult to get. Should this stay as it is or should it be changed? :/ Opinions are welcome!

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