Re: Kaladesh spoiler season
@friarsol: I do not so much like the change with Harnessed Lightning.
Isn't there an easier way to get PayEnergy<X> working?
Isn't there an easier way to get PayEnergy<X> working?
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Harnessed Lightning didn't work at all, so what part don't you like exactly?Hanmac wrote:@friarsol: I do not so much like the change with Harnessed Lightning.
Isn't there an easier way to get PayEnergy<X> working?
Do you have an icon for Energy? I can try at some point tomorrow to add it in. I think I needs to be put into the base sprite sheet?matrix4767 wrote:Longtusk Cub should give only 2 Energy, instead of that as many as combat damage to player.
For some reason, when trying to add an icon for Energy, it deletes itself as soon as Forge loads up. What's up with that? Some code missing that the other icons use?
MTG Salvation has one on the Energy Counter Page. It also shows an "Energy Reserve", a big card where counters are placed on.friarsol wrote:Do you have an icon for Energy? I can try at some point tomorrow to add it in. I think I needs to be put into the base sprite sheet?
Yea that ones super small. I'll hack something together, if someone finds an energy icon larger than 40x40 I can resize it down and replace the one I'm putting into the sprite sheet.matrix4767 wrote:MTG Salvation has one on the Energy Counter Page. It also shows an "Energy Reserve", a big card where counters are placed on.friarsol wrote:Do you have an icon for Energy? I can try at some point tomorrow to add it in. I think I needs to be put into the base sprite sheet?
http://mtgsalvation.gamepedia.com/Energy_counter
What about this one?friarsol wrote:Yea that ones super small. I'll hack something together, if someone finds an energy icon larger than 40x40 I can resize it down and replace the one I'm putting into the sprite sheet.matrix4767 wrote:MTG Salvation has one on the Energy Counter Page. It also shows an "Energy Reserve", a big card where counters are placed on.friarsol wrote:Do you have an icon for Energy? I can try at some point tomorrow to add it in. I think I needs to be put into the base sprite sheet?
http://mtgsalvation.gamepedia.com/Energy_counter
Ah beautiful.
Name:Captured by the Consulate
ManaCost:3 W
Types:Enchantment Aura
K:Enchant creature you don't control
A:SP$ Attach | Cost$ 3 W | ValidTgts$ Creature.YouDontCtrl | AILogic$ Curse
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack. | Description$ Enchanted creature can't attack.
T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Opponent | IsSingleTarget$ True | TriggerZones$ Battlefield | Execute$ TrigChangeTarget | TriggerDescription$ Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
SVar:TrigChangeTarget:DB$ ChangeTargets | TargetType$ Spell | Defined$ TriggeredSpellAbility | DefinedMagnet$ Enchanted
SVar:Picture:http://www.wizards.com/global/images/magic/general/captured_by_the_consulate.jpg
Oracle:Enchant creature you don't control\nEnchanted creature can't attack.\nWhenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
Name:Chandra, Torch of Defiance
ManaCost:2 R R
Types:Planeswalker Chandra
Loyalty:4
A:AB$ Mill | Cost$ AddCounter<1/LOYALTY> | Defined$ You | NumCards$ 1 | Destination$ Exile | Imprint$ True | SubAbility$ DBPlay | SpellDescription$ Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.
SVar:DBPlay:DB$ Play | Valid$ Card.nonLand+IsImprinted | ValidZone$ Exile | Controller$ You | Optional$ True | Amount$ All | RememberPlayed$ True | SubAbility$ DBDamage
SVar:DBDamage:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True
A:AB$ Mana | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Produced$ R | Amount$ 2 | SpellDescription$ Add {R}{R} to your mana pool.
A:AB$ DealDamage | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature.
A:AB$ Effect | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Chandra, Torch of Defiance emblem | Triggers$ TrigSpellCast | SVars$ EffSpellCast | Duration$ Permanent | AILogic$ Always | Stackable$ False | SpellDescription$ You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature or player."
SVar:TrigSpellCast:Mode$ SpellCast | ValidActivatingPlayer$ You | Execute$ EffSpellCast | TriggerDescription$ Whenever you cast a spell, this emblem deals 5 damage to target creature or player.
SVar:EffSpellCast:DB$ DealDamage | ValidTgts$ Creature,Player | NumDmg$ 5
SVar:Picture:http://www.wizards.com/global/images/magic/general/chandra_torch_of_defiance.jpg
Oracle:[+1]: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.\n[+1]: Add {R}{R} to your mana pool.\n[-3]: Chandra, Torch of Defiance deals 4 damage to target creature.\n[-7]: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature or player."
http://yawgatog.com/ should also update soon -- and Yawgatog directly hosts difference files where you can directly see what changed. Anyway, there will be a lot... removing of AE, "create" wording for tokens, I expect some creature type updates with re-introduction of "Monkey"... But it seems no update to creature type of Goblin Test Pilot...Hanmac wrote:http://mtgjson.com/ did update their data,
might check it out and see what did change.
Also Planeswalker Decks are out, but i currently don't know whats the best way to do them.
http://magic.wizards.com/en/articles/ar ... 2016-09-21
PS: i did the Trigger for CounterAdded(Once) working with Player
it can be used to check if a Player gets Energy
It was quicker to test scripts for bugs, so it was a good decision.friarsol wrote:What did everyone think of the process of using the upcoming folder instead of a separate branch?