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				Kaladesh spoiler season
				
Posted: 
28 Aug 2016, 06:04by Marek14
				Let's start!
- Code: Select all
- Name:Saheeli's Artistry
 ManaCost:4 U U
 Types:Sorcery
 A:SP$ Charm | Cost$ 4 U U | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ DBCopy1,DBCopy2 | SpellDescription$ Choose one or both - Create a token that's a copy of target artifact; Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
 SVar:DBCopy1:DB$ CopyPermanent | ValidTgts$ Artifact | TgtPrompt$ Select target artifact. | SpellDescription$ Create a token that's a copy of target artifact.
 SVar:DBCopy2:DB$ CopyPermanent | ValidTgts$ Creature | TgtPrompt$ Select target creature. | AddTypes$ Artifact | SpellDescription$ Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/saheelis_artistry.jpg
 Oracle:Choose one or both -\n• Create a token that's a copy of target artifact.\n• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
 
 
			
		
			
				Re: Kaladesh spoiler season
				
Posted: 
28 Aug 2016, 06:48by Agetian
				@ Marek: The name of the card should be Saheeli's Artistry 

- Agetian
 
			
		
			
				Re: Kaladesh spoiler season
				
Posted: 
28 Aug 2016, 06:59by Hanmac
				same for the cost need to be changed.
and the SpellDescription for DBCopy2.
also Interesting: you don't need SpellDescription for Charm anymore, because thats totally auto generated now. (and probably will be ignored if given)
			 
			
		
			
				Re: Kaladesh spoiler season
				
Posted: 
28 Aug 2016, 08:30by Marek14
				Hanmac wrote:same for the cost need to be changed.
and the SpellDescription for DBCopy2.
also Interesting: you don't need SpellDescription for Charm anymore, because thats totally auto generated now. (and probably will be ignored if given)
Sorry, realized I forgot those parts a few hours afterwards 

 I always forget that...
 
			
		
			
				Re: Kaladesh spoiler season
				
Posted: 
02 Sep 2016, 08:31by Marek14
				And another one...
- Code: Select all
- Name:Inventors' Fair
 ManaCost:no cost
 Types:Legendary Land
 T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Condition$ Metalcraft | Execute$ TrigGainLife | TriggerDescription$ At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
 SVar:TrigGainLife:AB$ GainLife | Cost$ 0 | Defined$ You | LifeAmount$ 1
 A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C} to your mana pool.
 A:AB$ ChangeZone | Cost$ 4 T Sac<1/CARDNAME> | Activation$ Metalcraft | Origin$ Library | Destination$ Hand | ChangeType$ Artifact | ChangeNum$ 1 | SpellDescription$ Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/inventors_fair.jpg
 Oracle:At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.\n{T}: Add {C} to your mana pool.\n{4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.
 
 
			
		
			
				Re: Kaladesh spoiler season
				
Posted: 
02 Sep 2016, 08:59by Hanmac
				@Marek14: i know its not real Metalcraft, but you used it in the second part too, so "Condition$ Metalcraft" might be used in the first part too.
			 
			
		
			
				Re: Kaladesh spoiler season
				
Posted: 
02 Sep 2016, 09:05by Marek14
				Hanmac wrote:@Marek14: i know its not real Metalcraft, but you used it in the second part too, so "Condition$ Metalcraft" might be used in the first part too.
OK, edited.
 
			
		
			
				Re: Kaladesh spoiler season
				
Posted: 
02 Sep 2016, 18:30by friarsol
				And now we have energy counters for players that can be spent as a cost. I'm not sure that should be that tough. Probably want a new cost part instead of using SubCounter.
			 
			
		
			
				Re: Kaladesh spoiler season
				
Posted: 
02 Sep 2016, 18:44by Marek14
				friarsol wrote:And now we have energy counters for players that can be spent as a cost. I'm not sure that should be that tough. Probably want a new cost part instead of using SubCounter.
Also Fabricate, which should be fairly easy. Vehicles, that might be a bit complicated.
 
			
		
			
				Re: Kaladesh spoiler season
				
Posted: 
02 Sep 2016, 19:16by Hanmac
				Energy: yeah we can store counter on the player like Exp.
For the cost it might be done with SubCounter, but I think it would be more clean with new cost part.
For Fabricate: yeah that's easy, we already have creature with +1/+1 counter or 1/1 creature so the keyword should be easy. A bit more complicated might be the AI for it to look what of that might be better.
For Crew: that's just an activate ability where you need to tap a few creatures. Mighty not be easy as cost but doable.
Also the AI should pick the most useless creatures for that if able. (And should not activate it if it's already a creature)
			 
			
		
			
				Re: Kaladesh spoiler season
				
Posted: 
02 Sep 2016, 19:22by Marek14
				Hanmac wrote:Energy: yeah we can store counter on the player like Exp.
For the cost it might be done with SubCounter, but I think it would be more clean with new cost part.
For Fabricate: yeah that's easy, we already have creature with +1/+1 counter or 1/1 creature so the keyword should be easy. A bit more complicated might be the AI for it to look what of that might be better.
For Crew: that's just an activate ability where you need to tap a few creatures. Mighty not be easy as cost but doable.
Also the AI should pick the most useless creatures for that if able. (And should not activate it if it's already a creature)
Note that fabricate is not modal -- you will make the choice on the resolution. So if the creature is killed in response, you can always choose to make tokens.
For Crew, we have Mossbridge Troll, so the cost is already done. It might require some rules tightening since it's a noncreature card with defined power/toughness (it doesn't actually HAVE those values, but if it's animated without specifying P/T, those values are used).
 
			
		
			
				Re: Kaladesh spoiler season
				
Posted: 
02 Sep 2016, 19:38by Hanmac
				for fabricate i wanted to use Sandsteppe Outcast as template, but yeah as you said its not modal, so i can't use Charm and need to use GenericChoice right? (i will see if it does need some extra AI if possible, like if possible it should try to make a token if it doesn't have metalcraft?)
for Crew, ah good to know about Mossbridge Troll, i can work with that.
i will see what does happen using that as template and do some Animate without specifying P/T, try to see if i can get it working to use the defined values. 
hm what do you guys think? is Vehicle a Artifact type or a Creature Type?
===
for now the Keywords doesn't look that bad and doable, with Mechanic E i did suspected some more crashing things XD
			 
			
		
			
				Re: Kaladesh spoiler season
				
Posted: 
02 Sep 2016, 19:40by friarsol
				I'm not sure Vehicles are that hard. 
I think it should work something like this:
- Code: Select all
- Name:Ovalchase Dragster
 ManaCost:4
 Types:Artifact Vehicle
 PT:6/1
 K:Trample
 K:Haste
 A:AB$ Animate | Cost$ tapXType<Any/Creature.withTotalPowerGE1> | CostDesc$ Crew 1 (Tap any number of creatures you control with total power 1 or more: | Defined$ Self | Types$ Creature,Artifact | OverwriteTypes$ True | SpellDescription$ CARDNAME becomes an artifact creature until end of turn.)
 
 
Of course, with all the keyword work Hanmac has done, I'm sure he (or someone else) will turn that into a Keyword.
 
			
		
			
				Re: Kaladesh spoiler season
				
Posted: 
02 Sep 2016, 19:44by friarsol
				Vehicle has to be an Artifact type, since Vehicles aren't creatures (unlike Gods).
			 
			
		
			
				Re: Kaladesh spoiler season
				
Posted: 
02 Sep 2016, 19:52by Marek14
				Vehicle is definitely artifact type -- the card doesn't have "creature" on the type line 

Yes, fabricate should probably be GenericChoice.
If you add subtypes, you can add Servo creature type as well 

EDIT: Also Aetherborn and Pilot.