Upcoming Release: Forge version 1.5.57
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Re: Upcoming Release: Forge version 1.5.57
by Agetian » 15 Oct 2016, 05:06
Overall it seems like a rather quiet "bugfix and incremental update" type of release. Some of the highlights that may be worth mentioning include an assortment of Kaladesh card fixes, various bug fixes elsewhere in the code, some AI improvements and also the display of energy counters under the player's avatar in desktop version of Forge.KrazyTheFox wrote:Before I do the release, is there anything notable that needs to be in the changes file?
Maybe someone else can remember something else of interest
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Re: Upcoming Release: Forge version 1.5.57
by Hanmac » 15 Oct 2016, 05:39
There is some ugly bug with play something (without paying it's mana cost) somehow prevent it from playing or selecting additional cost.
But I don't know if I can fix that before the release.
There are two missing conspiracy cards I forgot to commit last time.
But I don't know if I can fix that before the release.
There are two missing conspiracy cards I forgot to commit last time.
Re: Upcoming Release: Forge version 1.5.57
by friarsol » 15 Oct 2016, 13:43
Are these new bugs or old bugs? We can just mention that it's a known issue and try to get it fixed for the next release.Hanmac wrote:There is some ugly bug with play something (without paying it's mana cost) somehow prevent it from playing or selecting additional cost.
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Re: Upcoming Release: Forge version 1.5.57
by friarsol » 15 Oct 2016, 13:57
Is there any reason you still haven't committed them? It's been 3 weeks...Hanmac wrote:There are two missing conspiracy cards I forgot to commit last time.
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Re: Upcoming Release: Forge version 1.5.57
by Hanmac » 15 Oct 2016, 14:05
@friarsol:
about that bug: i don't know its a new one or old one.
it seems new but i don't know when it did come from.
i just simply forgot to commit them
i think they should be somewhere in the thread.
about that bug: i don't know its a new one or old one.
it seems new but i don't know when it did come from.
i just simply forgot to commit them
i think they should be somewhere in the thread.
Re: Upcoming Release: Forge version 1.5.57
by friarsol » 16 Oct 2016, 11:58
Since Vehicles are a considerable portion of Standard right now, hopefully we can get this targeting issue fixed before the release...
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Re: Upcoming Release: Forge version 1.5.57
by Hanmac » 16 Oct 2016, 13:24
found the bug with Vehicle and Animate was something with CopyCard.friarsol wrote:Since Vehicles are a considerable portion of Standard right now, hopefully we can get this targeting issue fixed before the release...
now i need to find the one why Play Spell Effect does not select the Additional Costs :/
Re: Upcoming Release: Forge version 1.5.57
by KrazyTheFox » 19 Oct 2016, 06:00
Any updates on this? Am I good to go for a release or are we still waiting on fixes?
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Re: Upcoming Release: Forge version 1.5.57
by Hanmac » 19 Oct 2016, 07:28
i found why "Play Spell Effect does not select the Additional Costs"KrazyTheFox wrote:Any updates on this? Am I good to go for a release or are we still waiting on fixes?
it goes deep into checkZoneRestrictions, and there it does return false.
it is somehow related to my changes with mayPlay, but i wonder why it does now make problems.
I try to fix it without breaking more.
===
i have it return true for no zone restriction.
hopefully it does work and does not break anything.
Re: Upcoming Release: Forge version 1.5.57
by friarsol » 20 Oct 2016, 19:05
Hanmac, what do you think, did those last two things get resolved enough? It'd be nice to get a bugfix release out the door..
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Re: Upcoming Release: Forge version 1.5.57
by Hanmac » 20 Oct 2016, 20:49
Yeah I fixed the last things and it seems as if it didn't Break anything.
There might be some visual problems you notice in the other Thread, but that's not that critical to block a release.
There might be some visual problems you notice in the other Thread, but that's not that critical to block a release.
Re: Upcoming Release: Forge version 1.5.57
by friarsol » 23 Oct 2016, 21:55
Krazy, I think whenever you can get a release out would be great.
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Re: Upcoming Release: Forge version 1.5.57
by KrazyTheFox » 25 Oct 2016, 17:38
Sorry, Civ VI came out and I've been completely neglecting everything. I'll do a release today.
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Re: Upcoming Release: Forge version 1.5.57
by Hanmac » 25 Oct 2016, 17:55
XD yeah such a game can be very time consuming. XD
i recommend you try out simutrans.
about a release, i think you might do it,
or you can wait until C16 is finish.
i recommend you try out simutrans.
about a release, i think you might do it,
or you can wait until C16 is finish.
Re: Upcoming Release: Forge version 1.5.57
by Agetian » 26 Oct 2016, 04:47
I think a patch-up Kaladesh release would be appropriate (without waiting for C16, which might take another month). At least that's my $0.02.
Warning: it looks like as things stand right now, 16 tests fail and the game fails to compile. If tests are suppressed, the game fails to compile with the following error log:
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Warning: it looks like as things stand right now, 16 tests fail and the game fails to compile. If tests are suppressed, the game fails to compile with the following error log:
- Code: Select all
[ERROR] COMPILATION ERROR :
[INFO] -------------------------------------------------------------
[ERROR] /home/agetian/NetBeansProjects/trunk/forge-gui-mobile/src/forge/deck/FDeckEditor.java:[526,39] cannot find symbol
symbol: method getCommander()
location: variable deck of type forge.deck.Deck
[ERROR] /home/agetian/NetBeansProjects/trunk/forge-gui-mobile/src/forge/deck/FDeckEditor.java:[918,67] cannot find symbol
symbol: method getCommander()
location: class forge.deck.Deck
[ERROR] /home/agetian/NetBeansProjects/trunk/forge-gui-mobile/src/forge/deck/FDeckEditor.java:[954,85] cannot find symbol
symbol: method getCommander()
location: class forge.deck.Deck
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