Upcoming Release: Forge version 1.5.58
Posted: 03 Nov 2016, 01:22
Release date: Soonish for C16?
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https://www.slightlymagic.net/forum/viewtopic.php?f=52&t=19411
Name:Curse of Vengeance
ManaCost:B
Types:Enchantment Aura Curse
K:Enchant player
A:SP$ Attach | Cost$ B | ValidTgts$ Player | AILogic$ Curse
T:Mode$ SpellCast | ValidActivatingPlayer$ Player.EnchantedBy | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted player casts a spell, put a spite counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ SPITE | CounterNum$ 1
T:Mode$ LosesGame | Execute$ DBLife | ValidPlayer$ Player.EnchantedBy | TriggerDescription$ When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on CARDNAME.
SVar:DBLife:DB$ GainLife | LifeAmount$ X | References$ X | SubAbility$ DBDraw
SVar:DBDraw:DB$Draw | NumCards$ X | References$ X
SVar:X:Count$CardCounters.SPITE
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/curse_of_vengeance.jpg
Oracle:Enchant player\nWhenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.\nWhen enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
hm yeah imo you can wait a bit with the Android version.Agetian wrote:I'm back from my business trip, guys! Judging by the look of things, it looks like I'd better wait with publishing the new Android Forge release until the C16 release is ready which should hopefully stabilize things, right?
- Agetian
I reported that one. Specifically, the ability triggered at the correct time BUT phase advanced after other upkeep triggers were handled with it still on the stack. There is a screenshot showing what cards I had in play, 2 copies of Oath of Druids seem to be the only upkeep related other cards. Not 100% sure but I believe those did not go on the stack because there were an equal number of creatures. Maybe try setting Oaths and/or Abyss to auto-yield on, that could be the cause of the phase advancing.Agetian wrote:- things triggering at the wrong time (someone reported drawing a card (draw step) before The Abyss finished triggering in the upkeep step; personally I couldn't reproduce this in the svn, but maybe it was dependent on some other condition I was not aware of).
i will look at the Soulflayer + Chromanticore thing, and the Cumulative Upkeep thing. (for that i might checkout UnlessCost and see if the AI does understand it right, and if not do some work there too)702.93b If a player chooses to reveal a card using its miracle ability, he or she plays with that card revealed until that card leaves his or her hand, that ability resolves, or that ability otherwise leaves the stack.