Want to create a patch, would it be well-received?

Hi guys, as a player I seem to orbit somewhat around Forge - every few months I'll come back to it and play a few games but a few things always seem to put me off so I'm not a regular player. As I'm a programmer I often have a hands-on approach and try to improve on FOSS projects when I can - and the time might have come to do the same with Forge.
I think all of my patches I've written for FOSS games have eventually gotten into the game itself but it is sometimes a hard journey and I've learned to be careful before putting work into something that might not get into the project. Sure, I could make the changes for myself only but I'd might as well just keep playing the game as-is on and off. On other projects I usually come to IRC and talk to a few devs about whether they'd endorse my changes or even immediately commit them for me once ready and well tested. Forge doesn't seem to have an IRC channel so this is what I'm doing here with this post
I'm a very casual player and what I'm looking for the most when playing Forge is to get a very well-rounded experience like the old Shandalar game which I played a bunch. I do sealed decks and quest games mostly - I suck at them but I have fun lol. So if I were to write a patch the first thing I'd like to do would be to offer a non-default setting that removes from the game cards that have no image. Currently there are over 2000 cards without LQ images and they really break what is otherwise an excellent experience for me whenever they come up during a game or even while deck building. Call me nit-picky: maybe I am.
Other than that I'd be looking into doing small things like being able to sell your cards directly from the quest deck editor and other small changes to the UI and possibly some quest mode ideas later on. But all of this would be future patches - what I'm really looking for here is to gauge the "disable cards without art" idea.
Of course there are a few issues to be worked with here that are not trivial: what to do with built decks (especially AI decks) that have cards without images? How to handle this option if a player sets it up but has a very low amount of downloaded art available (meaning he'd end up with an unplayable pool of cards)? How to update the game's internals after this option is checked?
So what I want to know from any devs lurking here is what is the likelihood of such a patch, once ready (and done well enough), to be adopted officially into the game itself? What sort of complexity is a competent Java programmer looking at here, considering the game engine's architecture? If you reply, please be kind enough to also tell me what is your role in the project and whether you'd vouch personally for such a feature to be merged into the main codebase. Also tips on how to go around doing it would be great, considering it'd be my first journey into the source code
Sorry about the wall of text but I've learned from near-misses to be careful about putting any effort into contributing to a FOSS project without having a clear idea of what I'm about to go into and if it will discarded work or not. This could turn out to be a very simple task or a very time consuming one so at least I'd like to know if any work put into this would be appreciated and be likely to get merged into the game. Thank you for your time! If everything goes well I might come with new ideas (hopefully less complex and possibly-controversial) to run by you guys in the future too!
I think all of my patches I've written for FOSS games have eventually gotten into the game itself but it is sometimes a hard journey and I've learned to be careful before putting work into something that might not get into the project. Sure, I could make the changes for myself only but I'd might as well just keep playing the game as-is on and off. On other projects I usually come to IRC and talk to a few devs about whether they'd endorse my changes or even immediately commit them for me once ready and well tested. Forge doesn't seem to have an IRC channel so this is what I'm doing here with this post

I'm a very casual player and what I'm looking for the most when playing Forge is to get a very well-rounded experience like the old Shandalar game which I played a bunch. I do sealed decks and quest games mostly - I suck at them but I have fun lol. So if I were to write a patch the first thing I'd like to do would be to offer a non-default setting that removes from the game cards that have no image. Currently there are over 2000 cards without LQ images and they really break what is otherwise an excellent experience for me whenever they come up during a game or even while deck building. Call me nit-picky: maybe I am.
Other than that I'd be looking into doing small things like being able to sell your cards directly from the quest deck editor and other small changes to the UI and possibly some quest mode ideas later on. But all of this would be future patches - what I'm really looking for here is to gauge the "disable cards without art" idea.
Of course there are a few issues to be worked with here that are not trivial: what to do with built decks (especially AI decks) that have cards without images? How to handle this option if a player sets it up but has a very low amount of downloaded art available (meaning he'd end up with an unplayable pool of cards)? How to update the game's internals after this option is checked?
So what I want to know from any devs lurking here is what is the likelihood of such a patch, once ready (and done well enough), to be adopted officially into the game itself? What sort of complexity is a competent Java programmer looking at here, considering the game engine's architecture? If you reply, please be kind enough to also tell me what is your role in the project and whether you'd vouch personally for such a feature to be merged into the main codebase. Also tips on how to go around doing it would be great, considering it'd be my first journey into the source code

Sorry about the wall of text but I've learned from near-misses to be careful about putting any effort into contributing to a FOSS project without having a clear idea of what I'm about to go into and if it will discarded work or not. This could turn out to be a very simple task or a very time consuming one so at least I'd like to know if any work put into this would be appreciated and be likely to get merged into the game. Thank you for your time! If everything goes well I might come with new ideas (hopefully less complex and possibly-controversial) to run by you guys in the future too!