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Aether Revolt Spoiler Season

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Re: Aether Revolt Spoiler Season

Postby Marek14 » 07 Jan 2017, 16:38

For Hope of Ghirapur -- is there something similar to Wicked Akuba condition, but for combat damage only?

For Chandra's Revolution -- it has two targets, then it affects the second target further. How should this be written so the second target is kept tapped and not the first?

Coma Veil has both AILogic and RemAIDeck. I don't think these two should be on the same card?
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Re: Aether Revolt Spoiler Season

Postby Agetian » 07 Jan 2017, 16:57

Marek14 wrote:Coma Veil has both AILogic and RemAIDeck. I don't think these two should be on the same card?
Hmm, the AI Logic setting is actually correct there, it's just that the AI doesn't yet know that it should tap something that actually, you know, taps (more likely a creature or an artifact creature), from hence the RemAIDeck. I think we can keep the AI Logic parameter on it and keep this in mind to update the generic AI later such that the AI is smart enough to choose a good enough target for it (e.g. Aerathi Berserker and Haunted Plate Mail - the AI should prefer the creature).

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Re: Aether Revolt Spoiler Season

Postby Marek14 » 08 Jan 2017, 13:13

Batch 6, a new day.
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Re: Aether Revolt Spoiler Season

Postby Hanmac » 08 Jan 2017, 13:29

@Marek14: looks good so far, only something for the Implements:
the only difference i would do: "AB$Draw | Cost$ 0" i personally doesn't like that, i prefer "DB$Draw" but thats my choice ...
because of my changes, it might crash on other places. (yours work)

also i think the Implements should have a SacMe because like other "Egg" cards they are good when sacrificed ... (but i don't know if a high or low number)
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Re: Aether Revolt Spoiler Season

Postby Agetian » 08 Jan 2017, 15:40

I uploaded batch 6, changed AB$ Draw with Cost 0 to non-cost DB$ Draw, also added SacMe to Implements, currently at priority 4 which seemed appropriate (there seems to be not much else you can do with these Implements all by themselves...). If anyone has other suggestions for SacMe here, please let me know (or feel free to change upstream :))

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Re: Aether Revolt Spoiler Season

Postby Marek14 » 08 Jan 2017, 16:09

Well, SOM Spellbombs don't have a SacMe value, so I didn't put one here either because they are similar.
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Re: Aether Revolt Spoiler Season

Postby Agetian » 08 Jan 2017, 16:11

Marek14 wrote:Well, SOM Spellbombs don't have a SacMe value, so I didn't put one here either because they are similar.
Hmm, I'm not sure, I'll test them ingame and see what the AI does with them with and without SacMe :)

EDIT: Just tried two of them without SacMe and the AI pretty much works with them the same as with SacMe - it sacs them on current or next turn anyway. Do we need SacMe on them then?

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Re: Aether Revolt Spoiler Season

Postby friarsol » 08 Jan 2017, 16:17

SacMe is for being sacrificed for other things I think
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Re: Aether Revolt Spoiler Season

Postby Hanmac » 08 Jan 2017, 16:21

the Spellbombs like Origin Spellbomb does have a cost for the DrawEffect.
so i think if they should get a SacMe, it should be less priority than the Implements.
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Re: Aether Revolt Spoiler Season

Postby Agetian » 08 Jan 2017, 16:25

Hmm, implements at 4 and spellbombs at 3 then, or lower?

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Re: Aether Revolt Spoiler Season

Postby Marek14 » 08 Jan 2017, 18:36

Aethergeode Miner has wrong trigger description. My mistake, I think.
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Re: Aether Revolt Spoiler Season

Postby Marek14 » 08 Jan 2017, 18:51

Batch 7, including corrected Greenwheel Liberator (I forgot to change the name of Morbid variable to Revolt in one occurence).

Please check Merchant's Dockhand -- I think that Myr Battlesphere is the only other card with the tapXtype cost, and it obviously uses it a bit differently.
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Re: Aether Revolt Spoiler Season

Postby Agetian » 08 Jan 2017, 19:04

Hmm, Merchant's Dockhand does not work correctly for some reason - it does let you choose the number of artifacts to tap, it does let you tap them, but then it won't let you look at the top X cards or put anything into your hand, looks like the X parameter is somehow not propagated to the second part of the effect? :/

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Re: Aether Revolt Spoiler Season

Postby Hanmac » 08 Jan 2017, 19:17

Greenwheel Liberator:
"K:etbCounter:P1P1:2:Revolt$ True" should work too, no need for variable.

(hm currently the etbCounter might be shown on the wrong place, i will check the description building)

Merchant's Dockhand i didn't tested it but tapXType<X/Artifact> does look good that way.
I think the second part needs "ChosenX" to work correctly
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Re: Aether Revolt Spoiler Season

Postby Marek14 » 08 Jan 2017, 19:23

Goblin Chieftain has wrong capitalization in description.
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