Re: [Proof of concept] Run mobile Forge full-screen on PC
Posted: 30 Jan 2017, 15:41
I tried quickly now on a debian stretch (actual testing), with Xfce (no compiz) and works fine.
f I try to launch the reduced version (by the way, thanks for this), the game crashes after the first loading screen, but I think it is because of the lack of files.
f I try to launch the reduced version (by the way, thanks for this), the game crashes after the first loading screen, but I think it is because of the lack of files.
- Code: Select all
$ ./forge-mobile.sh
Language 'java.util.PropertyResourceBundle@2d9c5195' loaded successfully.
(ThreadUtil first call): Running on a machine with 2 cpu core(s)
Read cards: 16451 archived files in 4384 ms (25 parts) using thread pool
EDT > java.lang.NullPointerException
at forge.sound.MusicPlaylist.getRandomFilename(MusicPlaylist.java:39)
at forge.sound.SoundSystem.changeBackgroundTrack(SoundSystem.java:187)
at forge.sound.SoundSystem.setBackgroundMusic(SoundSystem.java:173)
at forge.Forge.afterDbLoaded(Forge.java:122)
at forge.Forge.access$300(Forge.java:41)
at forge.Forge$1$1.run(Forge.java:110)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.executeRunnables(LwjglApplication.java:246)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:199)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)