Xitax wrote:Thanks! That will be very useful for most cases. There is one case just recently when I wanted the ETB effect of
Living Lore to exile the one card I put in the graveyard to set up the game state. That's the only example I can think of. I think making it default so you only need to tag cards as an exception would be fine, but it's ok either way around.
Could you please explain how this makes the
Clone thing work right? I'm confused because
Clone is an ETB effect. I put a target in the puzzle script, and w/o this tag the game would ask you for a target while setting up the puzzle. If you picked a different target,
Clone would become that, but if you said "no" then it would work as intended.
No problem!
And with this tag,
Clone would skip the "ask the player for a target" part (basically, the auto-ETB part that normally fires), and will then run the scripted part only (which will basically perform the same function as the ETB effect, only in a user-controlled fashion). Hopefully this makes sense.
And at least I hope that's how it'll function, I ran some simple tests and it looked fine, but let me know if something is wrong with it.
Or maybe it's easier to understand it this way: with the NoETBTrigs flag, the card doesn't actually try to ETB (and thus skips all the questions to the player and whatnot). Instead, the card is just placed on the battlefield as if it has already ETBed at some point in time earlier, and the only things that are set up for it are the things that you define in the puzzle file by yourself (so, if you call the clone script with a user-defined target, that will certainly run).
- Agetian