Re: Puzzle Mode
Thank you for the advice; I've updated Puzzles 19 and 50, and these should now be accurate.
I've also had a go at scripting Puzzles 13 ("Waking Life"), 18 ("Yet So Far") and 44 ("Herald of Defeat"). Some notes:
I've also had a go at scripting Puzzles 13 ("Waking Life"), 18 ("Yet So Far") and 44 ("Herald of Defeat"). Some notes:
- All three of these puzzles were clearly meant to focus on a single block or expansion (M15, Portal Three Kingdoms, and Scars of Mirrodin block respectively), so if we want these to be aesthetically complete, these need to use cards from those specific expansions. I haven't set this up yet, though.
- Puzzle 44 has an oddity. The setup requires the opponent's Arrest to attach to your Core Prowler, and while I've done that, the resulting game state indicates that the same Arrest is attached to your Perilous Myr at the same time(!). It doesn't seem to affect the gameplay, however - the Myr is able to attack as normal.