Oh, btw, looks like you forgot to attach 072815, and you attached 080415 twice for some reason (but the files are different, so I'm confused which one is the final version) :/ I think the one with the
Island on top of the AI's library, right?
UPDATE: It is now possible to precast simple spells in the beginning of the puzzle (untargeted ones, e.g.
Joraga Invocation, or with one directly and immediately specified target, e.g.
Lightning Bolt or
Giant Growth). The definition is as follows (it must be specified after the zone definitions such as AIBattlefield, HumanGraveyard, etc.):
HumanPrecast=cardname[->target];cardname[->target]...
AIPrecast=cardname[->target];cardname[->target]...
For example:
- Code: Select all
# AI will precast Joraga Invocation
AIPrecast=Joraga Invocation # AI will cast Joraga Invocation
# AI will precast Lightning Bolt targeting card ID 420
AIPrecast=Lightning Bolt->420 # AI will cast Lightning Bolt targeting card ID 420
# Human will precast Giant Growth on card ID 100 and Joraga Invocation
HumanPrecast=Giant Growth->100;Joraga Invocation
# AI will precast Lightning Bolt targeting Human, Human will precast Lightning Bolt targeting AI
AIPrecast=Lightning Bolt->Human
HumanPrecast=Lightning Bolt->AI
Note that precast spells will be shown in the game log and the will cause triggers to happen, if any apply.
Complex spells (with multiple targets, setting up effects, targeting from a subability, etc.) are not supported yet.
- Agetian