Re: Puzzle Mode
Ok, I updated the combat code such that the "attackers declared" and "attacks" triggers will properly run when the attackers are declared (the +1/+1 buff triggers should now go on stack). Also, added support for Renown (via the "|Renowned" tag). Not sure if anything else is now missing for the puzzle. Seeing its code would help in testing the initial setup. Btw, not sure if this is necessary, but I may actually make the attack triggers auto-resolve (which may or may not be desired, not sure :/ ).
Btw, can you please upload 072815 too (which I think you meant to upload yesterday but didn't - you uploaded another puzzle twice instead)?
- Agetian
Btw, can you please upload 072815 too (which I think you meant to upload yesterday but didn't - you uploaded another puzzle twice instead)?
- Agetian