Amonkhet Spoiler Season
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Re: Amonkhet Spoiler Season
by Agetian » 20 Apr 2017, 15:21
Right now the game won't compile, probably addCounter is not fully propagated to several other places in the code?..
- Agetian
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COMPILATION ERROR :
-------------------------------------------------------------
forge/player/PlayerControllerHuman.java:[1677,17] no suitable method found for addCounter(forge.game.card.CounterType,java.lang.Integer,boolean)
method forge.game.GameEntity.addCounter(forge.game.card.CounterType,int,forge.game.card.Card,boolean,boolean) is not applicable
(actual and formal argument lists differ in length)
method forge.game.card.Card.addCounter(forge.game.card.CounterType,int,forge.game.card.Card,boolean) is not applicable
(actual and formal argument lists differ in length)
method forge.game.card.Card.addCounter(forge.game.card.CounterType,int,forge.game.card.Card,boolean,boolean) is not applicable
(actual and formal argument lists differ in length)
forge/player/HumanPlay.java:[412,27] no suitable method found for addCounter(forge.game.card.CounterType,int,boolean)
method forge.game.GameEntity.addCounter(forge.game.card.CounterType,int,forge.game.card.Card,boolean,boolean) is not applicable
(actual and formal argument lists differ in length)
method forge.game.card.Card.addCounter(forge.game.card.CounterType,int,forge.game.card.Card,boolean) is not applicable
(actual and formal argument lists differ in length)
method forge.game.card.Card.addCounter(forge.game.card.CounterType,int,forge.game.card.Card,boolean,boolean) is not applicable
(actual and formal argument lists differ in length)
forge/player/HumanPlay.java:[430,33] no suitable method found for addCounter(forge.game.card.CounterType,int,boolean)
method forge.game.GameEntity.addCounter(forge.game.card.CounterType,int,forge.game.card.Card,boolean,boolean) is not applicable
(actual and formal argument lists differ in length)
method forge.game.card.Card.addCounter(forge.game.card.CounterType,int,forge.game.card.Card,boolean) is not applicable
(actual and formal argument lists differ in length)
method forge.game.card.Card.addCounter(forge.game.card.CounterType,int,forge.game.card.Card,boolean,boolean) is not applicable
(actual and formal argument lists differ in length)
3 errors
- Agetian
Last edited by Agetian on 20 Apr 2017, 16:27, edited 1 time in total.
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Re: Amonkhet Spoiler Season
by stormcat » 20 Apr 2017, 15:38
:r33775
Greater Sandwurm is 7/7.(Currently it is 5/5)
Start//Finish has another type each other.(Instant and Sorcery)
But currently Start//Finish in graveyard is instant.(Please refer to attachment)
Greater Sandwurm is 7/7.(Currently it is 5/5)
Start//Finish has another type each other.(Instant and Sorcery)
But currently Start//Finish in graveyard is instant.(Please refer to attachment)
Re: Amonkhet Spoiler Season
by Agetian » 20 Apr 2017, 16:58
I can confirm this happening, but I can't figure out what's going on (not enough time to debug properly...) :/stormcat wrote::r33772
After I countered a spell by Failure//Comply,
for some reason Failure//Comply back to hand.
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Re: Amonkhet Spoiler Season
by Hanmac » 20 Apr 2017, 16:59
@Agetian yeah did forgot to commit something, but you fixed it right
Re: Amonkhet Spoiler Season
by austinio7116 » 20 Apr 2017, 18:27
I think nest of scarabs may be missing the Token image:
SVar:TrigToken:DB$ Token | TokenAmount$ X | TokenName$ Insect | TokenTypes$ Creature,Insect | TokenOwner$ You | TokenColors$ Black | TokenPower$ 1 | TokenToughness$ 1
maybe should be:
SVar:TrigToken:DB$ Token | TokenAmount$ X | TokenName$ Insect | TokenTypes$ Creature,Insect | TokenOwner$ You | TokenColors$ Black | TokenPower$ 1 | TokenToughness$ 1 | TokenImage$ b 1 1 insect AKH
That works for me.
SVar:TrigToken:DB$ Token | TokenAmount$ X | TokenName$ Insect | TokenTypes$ Creature,Insect | TokenOwner$ You | TokenColors$ Black | TokenPower$ 1 | TokenToughness$ 1
maybe should be:
SVar:TrigToken:DB$ Token | TokenAmount$ X | TokenName$ Insect | TokenTypes$ Creature,Insect | TokenOwner$ You | TokenColors$ Black | TokenPower$ 1 | TokenToughness$ 1 | TokenImage$ b 1 1 insect AKH
That works for me.
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Re: Amonkhet Spoiler Season
by austinio7116 » 20 Apr 2017, 18:34
Hapatra is missing the token image too:
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenName$ Snake | TokenTypes$ Creature,Snake | TokenOwner$ You | TokenColors$ Green | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Deathtouch | TokenImage$ g 1 1 snake AKH
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenName$ Snake | TokenTypes$ Creature,Snake | TokenOwner$ You | TokenColors$ Green | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Deathtouch | TokenImage$ g 1 1 snake AKH
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Re: Amonkhet Spoiler Season
by stormcat » 20 Apr 2017, 20:30
:r33782
In devoted_crop_mate.txt, Is line 8 forgetting to erase?
In devoted_crop_mate.txt, Is line 8 forgetting to erase?
Re: Amonkhet Spoiler Season
by tjtillman » 20 Apr 2017, 23:04
Is there a different naming convention that the embalm tokens need to use for the images?
Re: Amonkhet Spoiler Season
by tjtillman » 20 Apr 2017, 23:10
r33782
When exerting Devoted Crop-Mate, it looks like it's using Champion of Rhonas's trigger (put creature from hand into play) rather than returning a 2-drop from graveyard to the battlefield
When exerting Devoted Crop-Mate, it looks like it's using Champion of Rhonas's trigger (put creature from hand into play) rather than returning a 2-drop from graveyard to the battlefield
Re: Amonkhet Spoiler Season
by austinio7116 » 21 Apr 2017, 05:31
These are the tokens filenames I have so far:
b_1_1_insect_AKH.jpg
b_2_2_zombie_AKH.jpg
embalm_angel_of_sanctions.jpg
embalm_anointer_priest.jpg
embalm_aven_initiate.jpg
embalm_aven_wind_guide.jpg
embalm_glyph_keeper.jpg
embalm_heart-piercer_manticore.jpg
embalm_honored_hydra.jpg
embalm_labyrinth_guardian.jpg
embalm_oketra's_attendant.jpg
embalm_sacred_cat.jpg
embalm_tah-crop_skirmisher.jpg
embalm_temmet_vizier_of_naktamun.jpg
embalm_trueheart_duelist.jpg
embalm_unwavering_initiate.jpg
embalm_vizier_of_many_faces.jpg
g_1_1_snake_AKH.jpg
g_3_3_hippo.jpg
g_4_2_beast.jpg
g_5_5_wurm_AKH.jpg
u_2_2_drake_AKH.jpg
w_1_1_cat_AKH.jpg
w_1_1_warrior_AKH.jpg
b_1_1_insect_AKH.jpg
b_2_2_zombie_AKH.jpg
embalm_angel_of_sanctions.jpg
embalm_anointer_priest.jpg
embalm_aven_initiate.jpg
embalm_aven_wind_guide.jpg
embalm_glyph_keeper.jpg
embalm_heart-piercer_manticore.jpg
embalm_honored_hydra.jpg
embalm_labyrinth_guardian.jpg
embalm_oketra's_attendant.jpg
embalm_sacred_cat.jpg
embalm_tah-crop_skirmisher.jpg
embalm_temmet_vizier_of_naktamun.jpg
embalm_trueheart_duelist.jpg
embalm_unwavering_initiate.jpg
embalm_vizier_of_many_faces.jpg
g_1_1_snake_AKH.jpg
g_3_3_hippo.jpg
g_4_2_beast.jpg
g_5_5_wurm_AKH.jpg
u_2_2_drake_AKH.jpg
w_1_1_cat_AKH.jpg
w_1_1_warrior_AKH.jpg
Last edited by austinio7116 on 21 Apr 2017, 12:48, edited 2 times in total.
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Re: Amonkhet Spoiler Season
by austinio7116 » 21 Apr 2017, 09:13
Trial of Strength is missing the set code for the token image:
TokenImage$ g 4 2 beast AKH
Thanks Agetian for adding the other token images.
TokenImage$ g 4 2 beast AKH
Thanks Agetian for adding the other token images.
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Re: Amonkhet Spoiler Season
by Marek14 » 21 Apr 2017, 09:28
Well, IIRC, the standard practice is to only use set codes in token images when there is already another token of the same name and stats. There are already 2/2 black Zombies or 1/1 white Warriors, but some tokens, like 3/3 green Hippos and 4/2 green Beasts appear for the first time.austinio7116 wrote:Trial of Strength is missing the set code for the token image:
TokenImage$ g 4 2 beast AKH
Thanks Agetian for adding the other token images.
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