I'm going to help!

Well, let's just say I'm an impatient person and I don't feel like waiting forever for whatever features I think the game needs to be enjoyable - especially as the main focus still seems to be on adding new cards which is endless.
So I went ahead, read about Java syntax, installed everything needed according to the wiki and...started working.
So far I achieved one of my goals : added a filter that can filter cards based on being foil or not - particularly, one button for new style foils, one for old and one for nonfoils.
...and at this point, I need to learn how to include my work in the project.
The wiki tells how to request forum group membership (I did just a minute ago), but says nothing about how to commit the changes, assuming I receive the permission to do so.
I'm a beginner in Java (but not a beginner in coding in general - if you heard about the Caster of Magic mod for Master of Magic, that's done by me, but hex-editing machine code is way different from this.) ...so I don't know how much else I'll be able to do but right now these are my goals :
-Checking and fixing the chances of foil cards in packs...unless, KrazyTheFox have you found anything out about that? (I just opened a 36 pack box with some 5 or 6 foil rares in it, there is definitely something wrong with it)
-Adding a quest mode filter that allows players to mark cards as unwanted/favorite/something to help buying/selling unwanted stuff
-Adding a quest mode option to allow opponents of a lower difficulty to show up (get 3 of the current difficulty, and 1 of each of the lower ones.) - it's not fun to always change the #wins if I want a different difficulty opponent (not all my decks are of the same power level)
-Do something about having 42 total colored packs (7 of each color) appear for 7 total set packs, and colored packs containing multiple rares if one is a land.
-Allow challenges to have players start with local enchantments in play enchanting other cards.
So I went ahead, read about Java syntax, installed everything needed according to the wiki and...started working.
So far I achieved one of my goals : added a filter that can filter cards based on being foil or not - particularly, one button for new style foils, one for old and one for nonfoils.
...and at this point, I need to learn how to include my work in the project.
The wiki tells how to request forum group membership (I did just a minute ago), but says nothing about how to commit the changes, assuming I receive the permission to do so.
I'm a beginner in Java (but not a beginner in coding in general - if you heard about the Caster of Magic mod for Master of Magic, that's done by me, but hex-editing machine code is way different from this.) ...so I don't know how much else I'll be able to do but right now these are my goals :
-Checking and fixing the chances of foil cards in packs...unless, KrazyTheFox have you found anything out about that? (I just opened a 36 pack box with some 5 or 6 foil rares in it, there is definitely something wrong with it)
-Adding a quest mode filter that allows players to mark cards as unwanted/favorite/something to help buying/selling unwanted stuff
-Adding a quest mode option to allow opponents of a lower difficulty to show up (get 3 of the current difficulty, and 1 of each of the lower ones.) - it's not fun to always change the #wins if I want a different difficulty opponent (not all my decks are of the same power level)
-Do something about having 42 total colored packs (7 of each color) appear for 7 total set packs, and colored packs containing multiple rares if one is a land.
-Allow challenges to have players start with local enchantments in play enchanting other cards.