Re: Commander 2017 spoiler season
You won't get the doubled effect because the card specifies that the effect is for you and for attacking opponent. Since you're not your own opponent, you can never qualify for the second part.twosat wrote:As i see it there ist no need for shared turn for the time being. The cards are not "shared turn only" cause there is no mentioning of "same turn".Agetian wrote:Hmm, the Curse cycle cards kind of present an interesting dilemma as far as implementing them in Forge goes. The cards are made with the new "shared turns/decisions" shenanigans in mind that they started implementing in Archenemy: Nicol Bolas, and assume that it's possible that more than one player attacks another player at the same time. Forge doesn't (yet) support this, so there's neither a way nor reason to check, for the time being, that another player (on top of the current attacker) is attacking anyone at the same time. Of course, some theoretical construct like "PlayerAttackingAnotherPlayer:X" could probably be introduced as a form of condition, but it will not be functional/verifiable in game until shared turns are implemented.
The question is: would it be alright to code these cards without the share turn stuff for the time being? If so, they would actually be rather straightforward to implement since they would only care about the current attacker and the defender, I guess. There could be a TODO entry in them stating that they should be expanded after shared turns are implemented (in case they are).
If this is not a viable temporary solution for these cards, I guess it may be a very long time before they see full Forge support, since no one so far has shown interest in expanding Forge to support shared turns in multiplayer (which, indeed, would most likely be a big undertaking, involving a rather serious combat rewrite and AI update).
- Agetian
Whenever the cursed player is attacked the attacking player AND the owner of the curse are getting the described effekt of the curse.
Hmmh, if i own the curse and i am the attacking player then i am getting the doubled effekt? That would be interesting, or maybe i got the meaning wrong.
The Release notes say:
A player is attacking another player if he or she controls a creature that's attacking that player. If no creatures are attacking the enchanted player as a Curse's ability resolves (most likely because they've left the battlefield), only the Curse's controller performs its actions.