Starter quest world
Now that the forum is back online, I'll post this here too.
This is a quest world built from all starter level sets : Starter, Portal, Portal 2 and Portal 3 Kingdoms.
Includes 30 duels and 15 challenges, all fully tested.
Unless someone has a better idea for the world name, this is what I used for the definition :
Name:The Gates of Magic|Dir:Starter|Sets:POR, PO2, S99, S00, PTK
There is one additional challenge in a subfolder named "bad" - the AI is currently unable to play the card included. Once that gets fixed, that challenge can also be added safely.
The power level of the world does leave a bit to be desired (much like the Urza world which is full of combo enablers the AI can't play or would need cards from outside the world) so there are more easy but fewer hard/very hard opponents.
Future plans are :
Tempest world - I already have duel opponents but the core cards of the sets are AI unplayable so I can't progress on this world until the Git migration is complete and I can start improving AI. Cards like Cursed Scroll are just too important for this block.
Invasion world - Haven't started yet but this might be the next one. Probably won't have problems here, the block mechanics are more AI friendly than Tempest and Urza were, and cards are strong and diverse enough to build many good decks.
Mercadian world - Honestly not sure about this one, the cards in the block are kinda weak so it might be hard to have enough interesting duels to do it. Might work better if paired with another block for a larger cardpool, idk. But this is a really far future plan...
			This is a quest world built from all starter level sets : Starter, Portal, Portal 2 and Portal 3 Kingdoms.
Includes 30 duels and 15 challenges, all fully tested.
Unless someone has a better idea for the world name, this is what I used for the definition :
Name:The Gates of Magic|Dir:Starter|Sets:POR, PO2, S99, S00, PTK
There is one additional challenge in a subfolder named "bad" - the AI is currently unable to play the card included. Once that gets fixed, that challenge can also be added safely.
The power level of the world does leave a bit to be desired (much like the Urza world which is full of combo enablers the AI can't play or would need cards from outside the world) so there are more easy but fewer hard/very hard opponents.
Future plans are :
Tempest world - I already have duel opponents but the core cards of the sets are AI unplayable so I can't progress on this world until the Git migration is complete and I can start improving AI. Cards like Cursed Scroll are just too important for this block.
Invasion world - Haven't started yet but this might be the next one. Probably won't have problems here, the block mechanics are more AI friendly than Tempest and Urza were, and cards are strong and diverse enough to build many good decks.
Mercadian world - Honestly not sure about this one, the cards in the block are kinda weak so it might be hard to have enough interesting duels to do it. Might work better if paired with another block for a larger cardpool, idk. But this is a really far future plan...