Tempest world development
Started building the Tempest world - I expect this to take a while so might as well discuss the progress. (I also consider this a far more important world than the starter one - plenty of interesting and fun cards here!)
First decklist I tested :
I expected this to perform well, around Hard difficulty level...but it failed. It won only 3 out of 10 against my "starting" deck - black/white random cardpool.
Some problems I identified :
Thalakos Deceiver : The AI enchants this with curiosity and then sacs it. Would be nice if the card could be marked "do not enchant" if such a feature exists.
Tradewind Rider : The AI is too trigger happy on using this. It taps out during its own upkeep, then fails to attack with curiosity enchanted creatures and fails to block, losing the game. Ideally, Tradewind Rider's ability should only be used during my combat phase after blockers are declared, or when I'm attempting to steal/kill the AI's permanent(s) as a reaction to save it.
Aside from these two, the AI's unwillingness to trade creatures makes this deck perform poorly - card advantage is not helping if the AI doesn't block my attacks even if it has twice as many creatures as I do. Especially as it doesn't have as much opportunity to do so - Shadow and Cloud Spirit can't block normal ground creatures.
As is, I categorized this as a medium difficulty deck but...I'm not happy with that. My 70% win rate means it was actually Easy tier but the cards in it just reek of "hard" - 8 copies of creature steal, extra turns, plenty of evasion, and Tradewind Rider used to be like the second most powerful card in the entire block...
Second decklist :
I had medium expectations from this one.
Fireslinger : The AI taps it to damage me and itself, when the AI has 6 health and I have 19. That's a suicide move. It should only be used to target players when the AI is ahead in life, or if it is enchanted by Curiosity.
3 out of 10 wins for the AI again, but I was expecting this to be around easy/medium level so I guess that's what it is indeed - nothing special just a mix of medicore flying creatures, counterspells and burn spells. It's even less powerful than it looks like.
First decklist I tested :
- | Open
I expected this to perform well, around Hard difficulty level...but it failed. It won only 3 out of 10 against my "starting" deck - black/white random cardpool.
Some problems I identified :
Thalakos Deceiver : The AI enchants this with curiosity and then sacs it. Would be nice if the card could be marked "do not enchant" if such a feature exists.
Tradewind Rider : The AI is too trigger happy on using this. It taps out during its own upkeep, then fails to attack with curiosity enchanted creatures and fails to block, losing the game. Ideally, Tradewind Rider's ability should only be used during my combat phase after blockers are declared, or when I'm attempting to steal/kill the AI's permanent(s) as a reaction to save it.
Aside from these two, the AI's unwillingness to trade creatures makes this deck perform poorly - card advantage is not helping if the AI doesn't block my attacks even if it has twice as many creatures as I do. Especially as it doesn't have as much opportunity to do so - Shadow and Cloud Spirit can't block normal ground creatures.
As is, I categorized this as a medium difficulty deck but...I'm not happy with that. My 70% win rate means it was actually Easy tier but the cards in it just reek of "hard" - 8 copies of creature steal, extra turns, plenty of evasion, and Tradewind Rider used to be like the second most powerful card in the entire block...
Second decklist :
- | Open
I had medium expectations from this one.
Fireslinger : The AI taps it to damage me and itself, when the AI has 6 health and I have 19. That's a suicide move. It should only be used to target players when the AI is ahead in life, or if it is enchanted by Curiosity.
3 out of 10 wins for the AI again, but I was expecting this to be around easy/medium level so I guess that's what it is indeed - nothing special just a mix of medicore flying creatures, counterspells and burn spells. It's even less powerful than it looks like.