Auto-Yield on Opponent's Turn
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Auto-Yield on Opponent's Turn
by tjtillman » 25 Oct 2017, 21:11
So currently if I do the "End Turn" shortcut at the beginning of the opponent's turn, but then they decide to attack (say they cast a hasty creatre) , it immediately skips to my declare blockers step. If I have any vehicles I don't get the chance to crew them.
Furthermore, in this situation, once I have declared blockers, if I have an instant, I can't turn off the Auto-Yield quickly enough before the damage will have been dealt.
Would it be possible, in the event that an "End Turn- Auto Yield" is in effect, that if the opponent decides to attack, it automatically gets turned off, so that I could crew vehicles and play instants pre-damage? It seems this already the case when the opponent plays a spell.
Admittedly, this is certainly not a bug, but rather a feature request.
Furthermore, in this situation, once I have declared blockers, if I have an instant, I can't turn off the Auto-Yield quickly enough before the damage will have been dealt.
Would it be possible, in the event that an "End Turn- Auto Yield" is in effect, that if the opponent decides to attack, it automatically gets turned off, so that I could crew vehicles and play instants pre-damage? It seems this already the case when the opponent plays a spell.
Admittedly, this is certainly not a bug, but rather a feature request.
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