It is currently 17 Dec 2017, 12:06
   
Text Size

Unstable spoiler season

Post MTG Forge Related Programming Questions Here

Moderators: timmermac, Agetian, friarsol, Blacksmith, KrazyTheFox, CCGHQ Admins

Unstable spoiler season

Postby Marek14 » 14 Nov 2017, 16:10

Well, maybe. While some Unstable cards that were previewed care about things like presence flavor text or number of capital letters in the text box, there are some that are just completely passable, like this one:

Code: Select all
Name:Crow Storm
ManaCost:2 U
Types:Sorcery
A:SP$ Token | Cost$ 2 U | TokenAmount$ 1 | TokenName$ Storm Crow | TokenTypes$ Creature,Bird | TokenOwner$ You | TokenColors$ Blue | TokenPower$ 1 | TokenToughness$ 2 | TokenKeywords$ Flying | SpellDescription$ Create a 1/2 blue Bird creature token with flying named Storm Crow.
K:Storm
SVar:Picture:http://www.wizards.com/global/images/magic/general/crow_storm.jpg
Oracle:Create a 1/2 blue Bird creature token with flying named Storm Crow.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)
Perhaps more importantly, what do you think about Contraptions? They are weird and they would probably require lots of work, but they seem to work...
Marek14
Tester
 
Posts: 2584
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 238 times

Re: Unstable spoiler season

Postby Agetian » 15 Nov 2017, 05:52

Thanks for your effort, Marek! :) I agree that some cards are workable!
Contraptions are interesting, though not sure if there will be someone who would be willing to code the relevant mechanics when it comes to contraption deck and all (but lol, finally there's that one card from Magic history that will now at least make some sense in the context of Unstable - Steamflogger Boss or whatever it was called :))

- Agetian
Agetian
Programmer
 
Posts: 3179
Joined: 14 Mar 2011, 05:58
Has thanked: 610 times
Been thanked: 416 times

Re: Unstable spoiler season

Postby Aquillion » 03 Dec 2017, 08:45

Marek14 wrote:Perhaps more importantly, what do you think about Contraptions? They are weird and they would probably require lots of work, but they seem to work...
IMHO it's worth adding contraptions to Forge; it's been heavily hinted that they're going to end up in black-border land eventually, and according to MaRo the existing contraptions will be black-border legal when that happens (they lack a border and were intentionally designed to all be viable in black-border sets; the only reason they're illegal at the moment is because of their card back.)
Aquillion
 
Posts: 160
Joined: 25 Apr 2013, 07:30
Has thanked: 1 time
Been thanked: 10 times


Return to Developer's Corner

Who is online

Users browsing this forum: No registered users and 9 guests


Who is online

In total there are 9 users online :: 0 registered, 0 hidden and 9 guests (based on users active over the past 10 minutes)
Most users ever online was 279 on 11 Jul 2013, 22:03

Users browsing this forum: No registered users and 9 guests

Login Form