So, ascend -- I see
Tendershoot Dryad, so I wanted to ask if the following are legit:
Activation restriction (also needed for
Orazca Relic and
Timestream Navigator):
- Code: Select all
Name:Arch of Orazca
ManaCost:no cost
Types:Land
K:Ascend
A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C} to your mana pool.
A:AB$ Draw | Cost$ 5 T | NumCards$ 1 | Condition$ Blessing | SpellDescription$ Draw a card.
SVar:Picture:http://www.wizards.com/global/images/magic/general/arch_of_orazca.jpg
Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\n{T}: Add {C} to your mana pool.\n{5}, {T}: Draw a card. Activate this ability only if you have the city's blessing.
(What is the reason for IsPresent$ Card.Self in
Tendershoot Dryad code?)
"Intervening if" condition on a trigger (also necessary for
Mausoleum Harpy,
Resplendent Griffin and
Twilight Prophet):
- Code: Select all
Name:Deadeye Brawler
ManaCost:2 U B
Types:Creature Human Pirate
PT:2/4
K:Deathtouch
K:Ascend
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | Condition$ Blessing | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, if you have the city's blessing, draw a card.
SVar:TrigDraw:DB$Draw | NumCards$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/deadeye_brawler.jpg
Oracle:Deathtouch\nAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nWhenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.
I'm also not sure how to do cards which have two different effects based on presence or absence of city's blessing -- what's the condition for absence? This is needed for
Golden Demise,
Kumena's Awakening,
Pride of Conquerors, Secret of the Golden City,
Vona's Hunger and
Wayward Swordtooth.
Finally, how to do ascend on spells? It works differently than on permanents, I think we need something like ability type AscendCheck for one-shot Ascend effect, and all the spells would have that as their main effect and then subabilities for their other effects. Ascend spells are
Expel from Orazca,
Golden Demise,
Pride of Conquerors,
Secrets of the Golden City and
Vona's Hunger.
Tilonalli's Summoner is a special case, as there's usually a parameter to exile tokens at EOT, but I guess here a full-blown delayed trigger would have to be created manually?
Cards with static condition that I could do by straight copying
Tendershoot Dryad (if I understand why there's that IsPresent$) are
Dusk Charger,
Radiant Destiny,
Skymarcher Aspirant,
Slippery Scoundrel,
Snubhorn Sentry,
Spire Winder and
Storm Fleet Swashbuckler.