Slow performance
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Re: Slow performance
by DennisBergkamp » 20 Feb 2010, 19:56
Works great now, thanks
EDIT: Also, I guess there's no need for specifying any type of blur radius, this looks great both in LQ and HQ images
EDIT: Also, I guess there's no need for specifying any type of blur radius, this looks great both in LQ and HQ images
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Re: Slow performance
by Huggybaby » 20 Feb 2010, 23:11
Is the slow performance fixed?
I'm really looking forward to the next release. I want to see if any of the testers can make this baby crash, what the memory requirements are, and of course get a look at the new scaling.
I'm really looking forward to the next release. I want to see if any of the testers can make this baby crash, what the memory requirements are, and of course get a look at the new scaling.
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Re: Slow performance
by DennisBergkamp » 20 Feb 2010, 23:34
It looks good now, I think, with this new scaling it looks a bit more polished.
In terms of performance, it should be fine again... the slowdown I had earlier today was probably due to cards not tapping, but Snacko fixed that
In terms of performance, it should be fine again... the slowdown I had earlier today was probably due to cards not tapping, but Snacko fixed that
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Re: Slow performance
by silly freak » 21 Feb 2010, 00:20
i also couldn't see slowdown... except with the --GWSaproling, you know^^
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where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
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Re: Slow performance
by DennisBergkamp » 21 Feb 2010, 17:45
Loads of tokens still kill the game
Now, I'm wondering if it would be easy to put back in the full size view of HQ images in the Deck Editor (using GUI_PictureHQ).
Now, I'm wondering if it would be easy to put back in the full size view of HQ images in the Deck Editor (using GUI_PictureHQ).
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Re: Slow performance
by silly freak » 21 Feb 2010, 18:58
I guess that's not too hard, but I've not played forge at the time that feature was around, so I don't know what it's supposed to do...
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where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
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Re: Slow performance
by DennisBergkamp » 21 Feb 2010, 20:23
If HQ images are used, when hovering over an image in the deck editor, it should show a full size version of the card.
When hovering out, it will show the smaller image again.
When hovering out, it will show the smaller image again.
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Re: Slow performance
by silly freak » 21 Feb 2010, 20:25
okay, i'll try it
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where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
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Re: Slow performance
by silly freak » 21 Feb 2010, 21:57
done it
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where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
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Re: Slow performance
by Chris H. » 22 Feb 2010, 00:40
I no longer get the java heap error when I mouse over a large number of HQ images in the Deck Editor. I like this.
I came across a small error. If you hover the mouse pointer over the area where the card image would be displayed (LQ or HQ) and you do not have the appropriate image file in your pics folder, you get this error exception:
If you mouse over a LQ image you will get a 2nd overlapping LQ image.
I came across a small error. If you hover the mouse pointer over the area where the card image would be displayed (LQ or HQ) and you do not have the appropriate image file in your pics folder, you get this error exception:
- Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
null
Version:
Forge -- official beta: $Date: 2010-02-15 14:21:36 -0500 (Mon, 15 Feb 2010) $, SVN revision: $Revision: 398 $
Detailed error trace:
java.lang.NullPointerException
at forge.Gui_DeckEditor$26.paintComponent(Gui_DeckEditor.java:692)
at javax.swing.JComponent.paint(JComponent.java:1017)
at javax.swing.JComponent.paintChildren(JComponent.java:852)
at javax.swing.JComponent.paint(JComponent.java:1026)
at javax.swing.JComponent._paintImmediately(JComponent.java:5086)
at javax.swing.JComponent.paintImmediately(JComponent.java:4870)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:829)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:714)
at javax.swing.RepaintManager.seqPaintDirtyRegions(RepaintManager.java:694)
at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(SystemEventQueueUtilities.java:125)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:633)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
If you mouse over a LQ image you will get a 2nd overlapping LQ image.
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