To be or not to be (included)
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To be or not to be (included)
by Rob Cashwalker » 18 Feb 2010, 04:55
Final testing of abDrawCards. Research into possible cards reveals Grixis Battlemage.
So, the question is, include it now anyway because it is perfectly functional for the human, or not until the AI can use it properly? (I can imagine the computer would very likely play it at least once a turn, since it's so cheap... unless it would rather attack with it...)
- Code: Select all
Grixis Battlemage
2 B
Creature Human Wizard
no text
2/2
abDrawCards U T:1:Drawback$YouDiscard/1:Draw a card, then discard a card.:Grixis Battlemage - draw a card and discard a card
abPumpTgt R T:This creature cannot block:Target creature can't block this turn.:Grixis Battlemage - target creature cannot block this turn
So, the question is, include it now anyway because it is perfectly functional for the human, or not until the AI can use it properly? (I can imagine the computer would very likely play it at least once a turn, since it's so cheap... unless it would rather attack with it...)
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Re: To be or not to be (included)
by Mr.Chaos » 18 Feb 2010, 09:54
Since it functions for the human, put it in.
We have a few other cards in there that work well for humans but compy can't handle it.
So one more won't break the game. (famous last words )
We have a few other cards in there that work well for humans but compy can't handle it.
So one more won't break the game. (famous last words )
= coder at work, according to a coder.It does explain some of the bugs.
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Re: To be or not to be (included)
by Chris H. » 18 Feb 2010, 20:50
In a recent game the computer used a different card with the same situation. So, if we already have a card (ahem, cards) with this problem, we might as well add another.
- Code: Select all
Goblin Rimerunner
2 R
Snow Creature Goblin Warrior
no text
2/2
abPumpTgt T:This creature cannot block
abPump S:Haste
Jamuraan Lion
2 W
Creature Cat
no text
3/1
abPumpTgt W T:This creature cannot block
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