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To be or not to be (included)

PostPosted: 18 Feb 2010, 04:55
by Rob Cashwalker
Final testing of abDrawCards. Research into possible cards reveals Grixis Battlemage.

Code: Select all
Grixis Battlemage
2 B
Creature Human Wizard
no text
2/2
abDrawCards U T:1:Drawback$YouDiscard/1:Draw a card, then discard a card.:Grixis Battlemage - draw a card and discard a card
abPumpTgt R T:This creature cannot block:Target creature can't block this turn.:Grixis Battlemage - target creature cannot block this turn
But as I realized when pasting it into my local cards.txt, the AI currently assumes pump spells to benefit only its own team. But this, like the -1/-1 mechanic, are not normally something you would do to your own team. The only exception I can think of for the Battlemage, would be as a counter to an opponent's "target creature MUST block this turn if able" effect... a corner case, indeed.

So, the question is, include it now anyway because it is perfectly functional for the human, or not until the AI can use it properly? (I can imagine the computer would very likely play it at least once a turn, since it's so cheap... unless it would rather attack with it...)

Re: To be or not to be (included)

PostPosted: 18 Feb 2010, 09:54
by Mr.Chaos
Since it functions for the human, put it in.
We have a few other cards in there that work well for humans but compy can't handle it.
So one more won't break the game. (famous last words :lol: )

Re: To be or not to be (included)

PostPosted: 18 Feb 2010, 17:06
by DennisBergkamp
I agree, include it.

Re: To be or not to be (included)

PostPosted: 18 Feb 2010, 20:50
by Chris H.
In a recent game the computer used a different card with the same situation. So, if we already have a card (ahem, cards) with this problem, we might as well add another.

Code: Select all
Goblin Rimerunner
2 R
Snow Creature Goblin Warrior
no text
2/2
abPumpTgt T:This creature cannot block
abPump S:Haste

Jamuraan Lion
2 W
Creature Cat
no text
3/1
abPumpTgt W T:This creature cannot block