X costs?
 Posted: 01 Mar 2010, 00:47
Posted: 01 Mar 2010, 00:47Multikicker seems to work alright... we could probably use the same code for X costs. What do you guys think?
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 Posted: 01 Mar 2010, 00:47
Posted: 01 Mar 2010, 00:47 Posted: 01 Mar 2010, 01:39
Posted: 01 Mar 2010, 01:39`DennisBergkamp wrote:Multikicker seems to work alright...

 Posted: 01 Mar 2010, 01:54
Posted: 01 Mar 2010, 01:54else //computer
               {
                   while(ComputerUtil.canPayCost(ability)) ComputerUtil.playNoStack(ability);
                   push(sa);
               } Posted: 01 Mar 2010, 02:40
Posted: 01 Mar 2010, 02:40 Posted: 01 Mar 2010, 04:07
Posted: 01 Mar 2010, 04:07 Posted: 01 Mar 2010, 04:53
Posted: 01 Mar 2010, 04:53 Posted: 01 Mar 2010, 07:24
Posted: 01 Mar 2010, 07:24 
  

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Posted: 01 Mar 2010, 18:21Blaze
X R
Sorcery
no text
spDamageTgtCP:X:Blaze deals X damage to target creature or player.
SVar:X:Count$xPaid Posted: 01 Mar 2010, 18:55
Posted: 01 Mar 2010, 18:55 Posted: 01 Mar 2010, 19:59
Posted: 01 Mar 2010, 19:59 Posted: 01 Mar 2010, 20:07
Posted: 01 Mar 2010, 20:07