Thanks for your reply. Actually few directly applicable results from search for "headless mode", but following a link from a link, found your post linked below which appears to be the most complete documentation for "headless model" (passing start-up parameters from command line):
http://www.slightlymagic.net/forum/view ... 15#p196569along with tips on locating deck files:
http://www.slightlymagic.net/forum/view ... 3&p=210601I wish to have custom puzzles solved through simulation (in other words, initiate AI vs AI games from prescribed game states). Essentially want to start AI vs AI simulations from the command line that initiate games from a game state file. So wish to combine headless mode with puzzle mode. But a puzzle mode that:
1. Executes a simulated AI vs AI game starting from the defined game state.
2. Can accommodate multiple turns including card draw from libraries defined in game state.
3. Removes milling as a game loss condition (not have a game be lost/ended when no card can be drawn from an empty library). I can not find the "Lose by Decking" checkbox that the Wiki indicates should be visible in DevMode? Is it possible to disable "Lose by Decking" by setting a flag in the game state file?
4. Have Unlimited mana available to both AI players every turn. Can do so by including many lands in the battlefields defined in the game state, but wondering if it is possible to set unlimited mana for every turn for both AI players?
Reading documentation for puzzle mode on the following thread, but have yet to see anything about combining puzzle mode and simulation mode (initiating a simulation from a game state defined by a puzzle configuration). Feasible to do so?
http://www.slightlymagic.net/forum/view ... 52&t=20332Thanks again.