Re: Keywords recognized by Forge
OK, we have now merged Hellfish's HandSize keyword and the two fixes (rev 1239) into the SVN. I also updated the keyword listing. 
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=52&t=2495
`Beached As wrote:I'll see if i can finish my Cost Modifying keyword. Almost done, just gotta get multikicker working. After that i've probably start fixing some bugs. I've introduced quite a few, its only fair that i get rid of some
`Beached As wrote:I'll just give you guys a summary of the CostChange at this point in time. Other special conditions may be added later.
`friarisol wrote:Oh I've added these to the SVN recently as well.
Suspend:{turns}:{cost}
Madness:{cost}
`Rob Cashwalker wrote:Technically "SVar" is the keyword.... The middle parameter ("RemAIDeck") becomes a String property of the Card object, with the last parameter ("True") as its value.
`SVar:{Variable Key}:{Variable Value}
SVar:RemAIDeck:True