Snacko's UI improvements
Post MTG Forge Related Programming Questions Here
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
20 posts
• Page 1 of 2 • 1, 2
Snacko's UI improvements
by Chris H. » 12 Jul 2010, 17:36
I am really enjoying Snacko's UI improvements. Thank you!
The newest addition when using the huge card size on a 24" wide screen monitor ... wow. I have not had a chance to see what it would look like on a smaller laptop monitor. Looks great on my computer.
The newest addition when using the huge card size on a 24" wide screen monitor ... wow. I have not had a chance to see what it would look like on a smaller laptop monitor. Looks great on my computer.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Snacko's UI improvements
by Snacko » 12 Jul 2010, 17:55
It's not yet done, there are still animations and play area UI improvements on the horizon.
You can also reorder cards in your hand by dragging with the right mouse button.
You can also reorder cards in your hand by dragging with the right mouse button.
Re: Snacko's UI improvements
by Rob Cashwalker » 12 Jul 2010, 18:40
I was wondering who's been mucking about with changing the GUI classes and LAF stuff.... The other day I couldn't reconcile one of the dependencies... had to pull a fresh archive.
Snacko, looks great, but is there any hope for these options to be saved between sessions?
Snacko, looks great, but is there any hope for these options to be saved between sessions?
The Force will be with you, Always.
-
Rob Cashwalker - Programmer
- Posts: 2167
- Joined: 09 Sep 2008, 15:09
- Location: New York
- Has thanked: 5 times
- Been thanked: 40 times
Re: Snacko's UI improvements
by DennisBergkamp » 12 Jul 2010, 18:41
Yeah, these are some awesome changes, keep 'em coming 

-
DennisBergkamp - AI Programmer
- Posts: 2602
- Joined: 09 Sep 2008, 15:46
- Has thanked: 0 time
- Been thanked: 0 time
Re: Snacko's UI improvements
by Snacko » 12 Jul 2010, 19:00
you want editor to have UI saved or something more?looks great, but is there any hope for these options to be saved between sessions
Re: Snacko's UI improvements
by Rob Cashwalker » 12 Jul 2010, 19:07
Any and all options.... LAF choice, card size choice... new game checkbox options. (land stack, etc) Even some parts of the layout seem to not go back to where I dragged them previously, and other parts do... or at least did the last time I had a chance to actually play vs code/quick-test.
The Force will be with you, Always.
-
Rob Cashwalker - Programmer
- Posts: 2167
- Joined: 09 Sep 2008, 15:09
- Location: New York
- Has thanked: 5 times
- Been thanked: 40 times
Re: Snacko's UI improvements
by DennisBergkamp » 12 Jul 2010, 22:36
I guess you're talking about the layout XML settings not being saved (or reopened) ? This is strange, because it seems to work alright for me.
LAF/Card Size settings have never been saved between Forge restarts... It would be nice if they did though.
I did notice however, that sometimes when a card is played from your hand, the card sticks around (in the hand panel) for awhile before it disappears.
LAF/Card Size settings have never been saved between Forge restarts... It would be nice if they did though.
I did notice however, that sometimes when a card is played from your hand, the card sticks around (in the hand panel) for awhile before it disappears.
-
DennisBergkamp - AI Programmer
- Posts: 2602
- Joined: 09 Sep 2008, 15:46
- Has thanked: 0 time
- Been thanked: 0 time
Re: Snacko's UI improvements
by Chris H. » 12 Jul 2010, 22:42
While playing around with the new UI improvements I noticed that the gray background on my Mac is much lighter. It is now hard to see the white border around white colored cards.
The settings determining the shade of white might be creating a light shade of gray. It might be possible to set the white color to a lighter and brighter shade of white.
Overall I am enjoying Snacko's work and believe that the user base will be very happy with the improvements.
The settings determining the shade of white might be creating a light shade of gray. It might be possible to set the white color to a lighter and brighter shade of white.

Overall I am enjoying Snacko's work and believe that the user base will be very happy with the improvements.

-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Snacko's UI improvements
by DennisBergkamp » 12 Jul 2010, 22:49
Yeah, I think people will really like these changes (and if not, it's always possible to use the old UI).
Maybe another possible UI update could be an extended set of hotkeys?
Maybe another possible UI update could be an extended set of hotkeys?
-
DennisBergkamp - AI Programmer
- Posts: 2602
- Joined: 09 Sep 2008, 15:46
- Has thanked: 0 time
- Been thanked: 0 time
Re: Snacko's UI improvements
by Hellfish » 13 Jul 2010, 17:31
Darn it, UI improvements in the SVN just when I lose access to subclipse
I'll just hold my breath for the next release 


So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
- Posts: 1297
- Joined: 07 Jun 2009, 10:41
- Location: South of the Pumphouse
- Has thanked: 110 times
- Been thanked: 169 times
Re: Snacko's UI improvements
by Chris H. » 13 Jul 2010, 17:40
`Chris H. wrote:While playing around with the new UI improvements I noticed that the gray background on my Mac is much lighter. It is now hard to see the white border around white colored cards.
The settings determining the shade of white might be creating a light shade of gray. It might be possible to set the white color to a lighter and brighter shade of white.
I spent a little time and did not succeed with my efforts. I suspect that Forge's white border color is as white and bright as it can be. We will get used to it.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Snacko's UI improvements
by friarsol » 14 Jul 2010, 15:51
I like the new UI efforts. I've have noticed (and been confused by) when my opponent bounces one of my cards, the card slides in from the left, as if I'm drawing it off my deck, instead of that's coming from play. Maybe the animation could just move straight from it's location on the battlefield instead of disappearing and sliding in from the left?
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Snacko's UI improvements
by Snacko » 14 Jul 2010, 16:34
With the current Forge architecture observers have no idea where they did card come from or where they're going to. You only get an update "hey something changed in hand!", so it's currently not possible for the animation to have custom starting points.
Re: Snacko's UI improvements
by mtgrares » 15 Jul 2010, 18:28
Snacko, yes you are very true. Forge needs more events.
Thanks for the UI improvements.
The UI is probably Forge's weakest area.
Hopefully my code isn't too hard to understand. (I still feel self-conscious that someone else is reading my code because I know I could have written it better.)
Thanks for the UI improvements.

Hopefully my code isn't too hard to understand. (I still feel self-conscious that someone else is reading my code because I know I could have written it better.)
- mtgrares
- DEVELOPER
- Posts: 1352
- Joined: 08 Sep 2008, 22:10
- Has thanked: 3 times
- Been thanked: 12 times
Re: Snacko's UI improvements
by Snacko » 15 Jul 2010, 19:06
The code isn't hard to understand, but sometimes it's hard to understand why some suboptimal choices were made. This leads to very bad code as most projects growth can be described as organic, meaning things get very ugly unless a good foundation is made early. As with a living and breathing organism it's very hard to change underlying principles after a certain stage.
20 posts
• Page 1 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 42 guests