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Re: Snacko's UI improvements

PostPosted: 15 Jul 2010, 19:27
by Huggybaby
When will us average Joes get to see the new UI in action?

Re: Snacko's UI improvements

PostPosted: 15 Jul 2010, 20:54
by Chris H.
Huggybaby wrote:When will us average Joes get to see the new UI in action?
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I have volunteered to put together the next beta release and will post it Friday or Saturday. We can give Dennis a break from this portion of the project as he attempts to develop a new routine around the home with the baby. :D

Re: Snacko's UI improvements

PostPosted: 15 Jul 2010, 21:16
by Rob Cashwalker
I'm really digging the auto-sized hand.

Not sure if I really like the name and mana cost overlay though. Can we get an option for it?

Also, drawing the black border for the full-size picture works for most of our cards without borders, but there are a few odd ones that have the black border already. Without adding the border, my eye can flip between card pictures with or without the border without notice... as soon as it comes to one with a double-thick border, it jumps out at me.

Re: Snacko's UI improvements

PostPosted: 15 Jul 2010, 23:51
by DennisBergkamp
Chris H. wrote:
Huggybaby wrote:When will us average Joes get to see the new UI in action?
`
I have volunteered to put together the next beta release and will post it Friday or Saturday. We can give Dennis a break from this portion of the project as he attempts to develop a new routine around the home with the baby. :D
This would be very cool, thanks Chris :mrgreen:
Although, I really haven't been that busy since I haven't been working (and my son sleeps most of the day).

Re: Snacko's UI improvements

PostPosted: 16 Jul 2010, 18:31
by mtgrares
Snacko wrote:The code isn't hard to understand, but sometimes it's hard to understand why some suboptimal choices were made. This leads to very bad code as most projects growth can be described as organic, meaning things get very ugly unless a good foundation is made early. As with a living and breathing organism it's very hard to change underlying principles after a certain stage.
Well, Forge is basically one big prototype. I made a ton of bad choices. Some I knew where bad and some are bad looking back. I always think it is hard working with someone elses code, what were they think?!?