Re: Shandalar Clone
This would also apply to a town/city/village. When the player sprite lands on such a tile in the world map, a town map is used to travel between different buildings. Same theory for a dungeon, I guess, though the dungeon could itself be a few screens-worth.Anyway, I'd like to make the dungeons in a similar style as in Shandalar... but I'm not sure how to implement them yet exactly, the background would have to change to some interior dungeon view.
To be honest I'd rather see this as a Magic-oriented Grand Theft Auto.... You define your own course of action in an environment with many options for game play. There are the mafia missions which provide the overall storyline and advance to the "ending", while there are numerous "jobs" available from "civilians". Along the way, there are all sorts of side-games, (like taxi driving, a humvee driving course, a street race or stealing specific rare cars) besides just the pure (evil) fun of interacting with a city full of people....
The storyline is like our current level-up type of progression through opponents of growing strength.
The civilian jobs are like the special quests.
The side-games are like tournaments or dungeons.
The interaction with inhabitants with intent to defeat them (like killing the hookers for cash) are the random encounters.
Even if you've achieved the end of the story, there should be no reason you can't continue playing the game as-is, as there's always some part of the game that keeps churning out new quests.