Page 13 of 20

Re: Shandalar Clone

PostPosted: 07 Sep 2010, 18:39
by Bog Wraith
Rob Cashwalker wrote:It seems like this package contains Dennis' personal quest. His current monoblack deck, his 2200 card cardpool, bazaar upgrades, etc. (makes sense, since he just zipped it all up for demonstration)
Thats why I'm probably at Level 6 after one duel! :lol:

I thought that Dennis was a bit generous with our starting card library! :)

Re: Shandalar Clone

PostPosted: 07 Sep 2010, 18:43
by DennisBergkamp
After walking around a bit after restarting game. I came on the Moor. Just as I was entering I got jumped by a mean 'ole dragon! As we were about to duel the game crashed:

For input string: "Test"

...


Ahh, I think this error happens because of an incorrectly named deck. Does it by any chance contain spaces?
If so, rebuild the deck and save it without any spaces in the name, "questTest2" for instance. You will have to close and reopen the Menu after saving the deck for the first time, because the deck will not appear in the dropdown list at first.

It seems like this package contains Dennis' personal quest. His current monoblack deck, his 2200 card cardpool, bazaar upgrades, etc. (makes sense, since he just zipped it all up for demonstration) Is it possible to start a fresh quest? (just delete the questdata or something?)
Actually, yes! Browse to /res/quest and get rid of the adventure_questData file. You'll start with 0 XP, 275 random cards, and 250 gold. By the way, in the future I'll add some main menu that will allow for a "New Game" option, and then I'll also offer a choice of color, then a majority of starting cards will be of that chosen color.
/res/quest should also contain a bunch of txt files, you can actually add towns, random opponents and quests there... (although the quest rewards still need some coding).

Re: Shandalar Clone

PostPosted: 07 Sep 2010, 18:51
by timmermac
Is there currently a way to get more basic land than what you start with? I'd like to be able to build more than a 60 card deck if I just do 1 color.

Re: Shandalar Clone

PostPosted: 07 Sep 2010, 18:57
by DennisBergkamp
Uhm... no I don't think so. I haven't added card shops yet, but once I do, it will be very easy to buy more starting basic lands.
I'll release a new version soon with some bugfixes, if it still doesn't have the card shops, I'll add more basic land to the starting pool... how many of each would you need?

Re: Shandalar Clone

PostPosted: 07 Sep 2010, 19:07
by DennisBergkamp
One question, I didn't have any images for the 2 creatures that I started the duels with. Is there any jpg images for them and what should their file names be?
Ah, I forgot to include them. I'll upload a link to mediafire (it seems to be down though, at the moment).

Re: Shandalar Clone

PostPosted: 07 Sep 2010, 19:13
by Bog Wraith
Yep, I had a space in the name of my deck. I'll correct this and continue on.

Thanks!

Re: Shandalar Clone

PostPosted: 07 Sep 2010, 19:16
by Chris H.
Rob Cashwalker wrote:It seems like this package contains Dennis' personal quest. His current monoblack deck, his 2200 card cardpool, bazaar upgrades, etc. (makes sense, since he just zipped it all up for demonstration) Is it possible to start a fresh quest? (just delete the questdata or something?)
`
Try starting a new quest using the normal forge beta and this will give you the starting pool of cards. You may be able to then copy over the questData file. This newer quest version may save additional info into this file or not.

Re: Shandalar Clone

PostPosted: 07 Sep 2010, 19:34
by DennisBergkamp
No, that won't work... the questData and adventure_questData files have different data in them, and are saved by different classes.
But I think deleting the adventure_questData file and restarting the map should trigger a new one to be created.

Re: Shandalar Clone

PostPosted: 07 Sep 2010, 19:40
by timmermac
I think the most basic land I've had is 80 for any one type, so 80 of each non-snow would work until the card shop is ready... Or will the card shops be ready soon enough that I can just wipe out the existing adventureQuestData file and build from scratch?

Re: Shandalar Clone

PostPosted: 07 Sep 2010, 21:28
by Chris H.
DennisBergkamp wrote:No, that won't work... the questData and adventure_questData files have different data in them, and are saved by different classes.
But I think deleting the adventure_questData file and restarting the map should trigger a new one to be created.
`
I removed the included "adventure_questData" file and restarted the game and I received a new starting pool of 275 cards. Granted, this is a very early alpha release and we may find it difficult to get very far along in our quest. It may be worth a try if anyone is interested. 8)

Re: Shandalar Clone

PostPosted: 07 Sep 2010, 21:34
by timmermac
Chris H. wrote:
DennisBergkamp wrote:No, that won't work... the questData and adventure_questData files have different data in them, and are saved by different classes.
But I think deleting the adventure_questData file and restarting the map should trigger a new one to be created.
`
I removed the included "adventure_questData" file and restarted the game and I received a new starting pool of 275 cards. Granted, this is a very early alpha release and we may find it difficult to get very far along in our quest. It may be worth a try if anyone is interested. 8)
Same here... I got a couple of errors the first random encounter that I had after that, though. I think I may have forgotten to select my deck, even though it said it was selected in the menu screen.... dunno.

Re: Shandalar Clone

PostPosted: 07 Sep 2010, 22:19
by Bog Wraith
I too started a new quest and built a deck.

When I come across a creature to duel, I get an error report that says it can't find the named deck:

QuestData : getDeckFromMap(String deckName) error, deck name not found - null


Version:
Forge -- official beta: $Date: 2010-05-01 02:21:42 -0500 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $

OS: Mac OS X Version: 10.6.4 Architecture: x86_64

Java Version: 1.6.0_20 Vendor: Apple Inc.

Detailed error trace:
java.lang.Exception
at forge.Adventure_QuestData.getDeckFromMap(Adventure_QuestData.java:309)
at forge.Adventure_QuestData.getDeck(Adventure_QuestData.java:279)
at forge.StartBattle.main(StartBattle.java:132)


Tried re-naming it a few times, but the same thing happens.
No spaces in deck name this time! :wink:

Re: Shandalar Clone

PostPosted: 07 Sep 2010, 23:19
by Chris H.
I had the same problem. My first random encounter resulted in a deck name not found error exception. :mrgreen:

Re: Shandalar Clone

PostPosted: 08 Sep 2010, 02:35
by DennisBergkamp
Ah, fix this by clicking on menu, then the selected deck dropdown will show a deck... but it's not actually selected yet. So just click on it (the command line window should also show "User selected <deckname>". Battles should work ok now.

I'll fix this in the next version, if no deck is selected it will just use the first deck from the list, or something to that effect :)

Re: Shandalar Clone

PostPosted: 08 Sep 2010, 03:37
by timmermac
Holy Hannah! Lots of life for a Dragon.